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Google shows mostly pre-2000, well advertised, big staff, and big corporation sites in search results. Mostly the same old, often stale sites are shown, sites that editorially only go so far and no farther. This site is about the opposite of what is shown in search results. The vast majority of those who return to this Site use a bookmark since using Google Search to find it is more difficult to do. If you do not bookmark this page in some way, you will probably not be able to find it again. If you are a first time visitor, here is your Welcome and Introduction.

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There are actually many more ways to choose and read Reports. For a complete description of all options, see this User Guide article.

REPORTS--#21 THROUGH #40


Saturday, May 21, 2011

Real Player Ratings for the 2011 East Conference Final Game Two Miami Heat 85 Chicago Bulls 75

2011 EAST CONFERENCE FINAL CHICAGO BULLS VS MIAMI HEAT GAME TWO REAL PLAYER RATINGS
MAY 18 2011
CHICAGO, ILLINOIS
MIAMI HEAT 85 CHICAGO BULLS 75
BEST OF SEVEN SERIES TIED 1-1

KEY PLAYERS WHO DID NOT PLAY
--These are the above average players who would have or should have played but did not.

--The reason is shown after the player if and only if it is known with at least 85% certainty.

--Usually the reason is known with almost 100% certainty.

--If the reason is not known with at least 85% certainty, the reason "unknown" is given.

--Injuries are NEVER perfectly reported and information about them is archived nowhere on the Internet. Therefore, it is possible that when Quest for the Ring identifies "coaching error" or "unknown" as the reason, the real reason may have been an injury.

--If the reason "traded" is shown then in many cases a player who was obtained in that trade played instead.

BULLS
--C.J. Watson played only 6 minutes due to the coach following the one point guard on the court at a time guideline and due to PG Derek Rose being an historical superstar justifying 42 minutes playing time for him.

--Kurt Thomas did not play due to apparent coaching error.

HEAT
--Eddie House did not play due to apparent coaching error.

--Mario Chalmers played only 5 minutes due to apparent coaching error.

REAL PLAYER RATINGS FOR THIS GAME
--Real Player Rating shows you the real basketball quality of players quickly and accurately.

--Players who played at least 7 minutes in the game are included.

--Each player's hidden defending rating from the regular season is used as the Hidden Defending Adjustment (HDA). Obviously, players in any individual game including this one were not exactly as good defenders as they were on the average during the regular season. But since there is no way to provide HDA for individual games and since it is better to have some reasonable HDA than none at all, we use the season HDA as a reasonable substitute.

--Beginning in 2011 we show just the combined listing; in prior years we separately showed the rank lists by team but this is now considered to be unnecessary.

Ronnie Brewer, SG 1.491 BULLS
Udonis Haslem, PF 1.112 HEAT
Dwyane Wade, SG 1.051 HEAT
LeBron James, SF 1.035 HEAT
Derrick Rose, PG 0.805 BULLS
Carlos Boozer, PF 0.792 BULLS
Taj Gibson, PF 0.792 BULLS
Mike Miller, SG 0.712 HEAT
Joakim Noah, C 0.675 BULLS
Chris Bosh, PF 0.659 HEAT
Luol Deng, SF 0.422 BULLS
Mike Bibby, PG 0.375 HEAT
Joel Anthony, C 0.233 HEAT
Keith Bogans, SG 0.218 BULLS
Omer Asik, C 0.212 BULLS
Kyle Korver, SG 0.150 BULLS

SCALE FOR REGULAR SEASON REAL PLAYER RATINGS FOR A SINGLE GAME
Perfect Player for all Practical Purposes / Major Historic Super Star 1.200 and more
Historic Super Star 1.080 1.199
Super Star 0.960 1.079
A Star Player / A well above normal starter 0.860 0.959
Very Good Player / A solid starter 0.780 0.859
Major Role Player / Good enough to start 0.700 0.779
Good Role Player / Often a good 6th man, can possibly start 0.620 0.699
Satisfactory Role Player / Generally should not start 0.540 0.619
Marginal Role Player / Should not start except in an emergency 0.460 0.539
Poor Player / Should never start 0.380 0.459
Very Poor Player 0.300 0.379
Extremely Poor Player 0.299 and less

AVERAGE RATINGS BY POSITION
Not all positions are created equal. In pro basketball, point guard and center are the most important positions, power forward is in the middle, and small forward and shooting guard are the least important. (Some teams will have a different pattern.) The following are good estimates for average ratings by position among all NBA players who play 300 minutes or more. There are very few small forwards and shooting guards who don't fit at other positions who are superstars. Most superstars are players who can play point guard, power forward, or center.

Point Guard .750
Shooting Guard .635
Small Forward .645
Power Forward .715
Center .755
All Positions / All Players (NBA Overall Average) .700

To quickly and fairly compare two players who play different positions, convert their Ratings as follows:

Point Guards: Subtract .050; for example, .700 becomes .650
Shooting Guards: Add .065; for example, .700 becomes .765
Small Forwards: Add .055; for example, .700 becomes .755
Power Forwards: Subtract .015; for example, .700 becomes .685
Centers: Subtract .055; for example, .700 becomes .645

REAL PLAYER PRODUCTION FOR THIS GAME
--Shows the real basketball production (or quantity) of players.

--Players who played at least 7 minutes in the game are included.

--An estimate of the value of hidden defending production is included in the total production for all players shown; as described above hidden defending ratings from the regular season are used.

--Beginning in 2011 we show just the combined listing; in prior years we separately showed the rank lists by team but this is now considered to be unnecessary.

LeBron James, SF 47.60 HEAT
Dwyane Wade, SG 42.05 HEAT
Derrick Rose, PG 33.83 BULLS
Chris Bosh, PF 27.68 HEAT
Udonis Haslem, PF 25.57 HEAT
Ronnie Brewer, SG 23.86 BULLS
Joakim Noah, C 21.61 BULLS
Carlos Boozer, PF 21.39 BULLS
Luol Deng, SF 19.42 BULLS
Taj Gibson, PF 16.63 BULLS
Mike Bibby, PG 13.13 HEAT
Mike Miller, SG 12.81 HEAT
Joel Anthony, C 5.12 HEAT
Omer Asik, C 3.60 BULLS
Keith Bogans, SG 3.48 BULLS
Kyle Korver, SG 2.70 BULLS

=============== OFFENSIVE AND DEFENSIVE SUB RATINGS FOR THIS GAME ===============

OFFENSIVE SUB RATINGS FOR THIS GAME
--Shows the real quality of players' offense.

--Players who played at least 7 minutes in the game are included.

--The hidden defending component is not a part of the offensive sub rating.

--Beginning in 2011 we show just the combined listing; in prior years we separately showed the rank lists by team but this is now considered to be unnecessary.

Udonis Haslem, PF 0.759 HEAT
Ronnie Brewer, SG 0.569 BULLS
Dwyane Wade, SG 0.554 HEAT
Derrick Rose, PG 0.530 BULLS
LeBron James, SF 0.521 HEAT
Joakim Noah, C 0.333 BULLS
Taj Gibson, PF 0.315 BULLS
Mike Miller, SG 0.278 HEAT
Mike Bibby, PG 0.273 HEAT
Chris Bosh, PF 0.231 HEAT
Carlos Boozer, PF 0.151 BULLS
Kyle Korver, SG 0.150 BULLS
Luol Deng, SF 0.098 BULLS
Keith Bogans, SG -0.021 BULLS
Joel Anthony, C -0.106 HEAT
Omer Asik, C -0.251 BULLS

THE AVERAGE OFFENSIVE SUB RATING
for all NBA players who play 300 minutes or more is about .385

DEFENSIVE SUB RATINGS FOR THIS GAME
--Shows the real quality of players' defense.

--Players who played at least 7 minutes in the game are included.

--The hidden defending component is included as described above.

--Beginning in 2011 we show just the combined listing; in prior years we separately showed the rank lists by team but this is now considered to be unnecessary.

Ronnie Brewer, SG 0.922 BULLS
Carlos Boozer, PF 0.641 BULLS
LeBron James, SF 0.514 HEAT
Dwyane Wade, SG 0.497 HEAT
Taj Gibson, PF 0.477 BULLS
Omer Asik, C 0.463 BULLS
Mike Miller, SG 0.434 HEAT
Chris Bosh, PF 0.428 HEAT
Udonis Haslem, PF 0.353 HEAT
Joakim Noah, C 0.343 BULLS
Joel Anthony, C 0.338 HEAT
Luol Deng, SF 0.324 BULLS
Kyle Korver, SG 0.279 BULLS
Derrick Rose, PG 0.275 BULLS
Keith Bogans, SG 0.239 BULLS
Mike Bibby, PG 0.102 HEAT

THE AVERAGE DEFENSIVE SUB RATING
for all NBA players who play 300 minutes or more is about .315

The breakdown between hidden and unhidden defending is available on request.

THE ALL IMPORTANT, AWARD WINNING REAL PLAYER RATINGS USER GUIDE
For complete details regarding how the Real Player Ratings are designed, how and why they work, and how exactly you can use them, see the User Guide. The User Guide for Real Player Ratings is a necessary reference for anyone who wants to truly understand the value of, the validity of, and the ways you can use the Real Player Rating performance measures.

Also, you should become a regular visitor to Quest for the Ring if you want to get the full advantage of reading and using Real Player Ratings Series performance measures. The more you visit and check out ratings, the more quickly and easily you will be able to evaluate what you are seeing.

ABOUT REAL PLAYER RATINGS REPORTS
Of the several dozen types of Reports that Quest for the Ring (QFTR) produces, Team Real Player Rating Reports are among the most important. A Real Player Rating Report gives you four very important ratings for every player in the Report:

--Overall Real Player Rating
--Real Player Production
--Offensive Sub Rating
--Defensive Sub Rating

These Reports are formatted reports. Formatted reports have a pre-set format and there is little or no custom commentary included. The whole idea of formatted reports is to provide a very large amount of important information very efficiently. The carefully planned and long evolved and perfected formatting eliminates the need for time-consuming custom text reporting in contexts where there is really no need for it and where there may be no time for it. But to fully understand a formatted Report you need to be familiar with the User Guide for it.

In contrast to formatted reports, QFTR breaks new ground in general and reveals its latest discoveries about basketball in particular in free form (non-formatted) text reports. While formatted posts are "on the reservation", non-formatted text reports are where QFTR "goes off the reservation". Both types of reports are essential; having just one type without the other type would reduce the value of QFTR by MORE than half.

QFTR is considering some kind of labelling system for posts that will allow visitors to even more easily than ever get to content they want or need.

There are two things you can do to get the full value out of RPR Reports. First, you can read parts or all of the User Guide for them (the link to the Guide is below). Second, you can simply visit a lot and see a lot of Reports and then you will automatically become better at interpreting what you see.

During the regular season beginning in late January (when we can first validly calculate the hidden defending adjustments) QFTR posts Team Real Player Ratings for major contending teams and other selected teams as time permits. Between the end of the regular season and before the Conference Finals begin (in late April and in early May) QFTR posts the final ratings for approximately the ten best teams as of the beginning of the playoffs. If there is a major upset in round one and/or round two by a team whose ratings were not yet posted, QFTR will make sure to post those asap.

These final ratings can be used in team grids that are very important parts of any playoff series preview.

Unfortunately, production time limits that are caused partly by limited traffic mean that only a small number of playoff series previews can be produced. Remember, you can help QFTR get more production time by posting links to QFTR wherever you can, and then QFTR will link back to you on request (click the contact link under the banner).

Game Real Player Ratings Reports are produced for every NBA Championship game, every NBA Conference Final game, and for selected NBA semifinal games. For the semifinals, normally, the most interesting semifinal (round two) series will be selected (out of the four of them) and Real Player Ratings for every game in that series will be posted.

After the playoffs are completely over and the off-season arrives, QFTR has enough time to produce and publish a final annual Real Player Ratings Report for all thirty NBA teams. These annual records of who was really the best and who really did what are scheduled to be posted in late June and in early July. They are posted in alphabetic order by team starting with the Atlanta Hawks and ending with the Washington Wizards. The ones for the top teams that were posted in late April-early May are repeated so there is a complete set in alpha and chronological sequence.

If you ever spend quality time at QFTR you will discover that there are other types of Real Player Rating Reports. Many of these appear in the summer. Among the most important ones that come out in the summer are the League-Wide Real Player Ratings Reports. Also, don't miss the Real Player Ratings Reports by position if you are a serious basketball person.

This section was a limited and brief overview of Real Player Ratings Reports in general. What you need if you want to understand how the Ratings are constructed and why QFTR knows they are the best possible ratings is the User Guide for Real Player Ratings. This User Guide was last revised and updated in May 2010; a new revision is "on order" and is expected to be completed in May or June of 2011. The May 2010 edition is still very useful; the only section of it that is not completely accurate is the one where the specific factors are shown; the factors have been adjusted a little to reflect the latest information and understanding QFTR has about exactly how playoff games are won. There has also been a significant improvement in the calibration and validation of Real Player Ratings components.

So for complete details regarding how the Real Player Ratings are designed, how and why they work, and how exactly you can use them, see the User Guide.

Real Player Ratings for the 2011 East Conference Final Game One: Chicago Bulls 103 Miami Heat 82

2011 EAST CONFERENCE FINAL CHICAGO BULLS VS MIAMI HEAT GAME ONE REAL PLAYER RATINGS
MAY 15 2011
CHICAGO, ILLINOIS
CHICAGO BULLS 103 MIAMI HEAT 82
CHICAGO LEADS BEST OF SEVEN SERIES 1-0

KEY PLAYERS WHO DID NOT PLAY
--These are the above average players who would have or should have played but did not.

--The reason is shown after the player if and only if it is known with at least 85% certainty.

--Usually the reason is known with almost 100% certainty.

--If the reason is not known with at least 85% certainty, the reason "unknown" is given.

--Injuries are NEVER perfectly reported and information about them is archived nowhere on the Internet. Therefore, it is possible that when Quest for the Ring identifies "coaching error" or "unknown" as the reason, the real reason may have been an injury.

--If the reason "traded" is shown then in many cases a player who was obtained in that trade played instead.

BULLS
Kurt Thomas did not play due to apparent coaching error.

HEAT
Eddie House did not play due to apparent coaching error.
Udonis Haslem did not play due to injury.

REAL PLAYER RATINGS FOR THIS GAME
--Real Player Rating shows you the real basketball quality of players quickly and accurately.

--Players who played at least 7 minutes in the game are included.

--Each player's hidden defending rating from the regular season is used as the Hidden Defending Adjustment (HDA). Obviously, players in any individual game including this one were not exactly as good defenders as they were on the average during the regular season. But since there is no way to provide HDA for individual games and since it is better to have some reasonable HDA than none at all, we use the season HDA as a reasonable substitute.

--Beginning in 2011 we show just the combined listing; in prior years we separately showed the rank lists by team but this is now considered to be unnecessary.

C.J. Watson, PG 1.901 BULLS
Chris Bosh, PF 1.295 HEAT
Carlos Boozer, PF 1.260 BULLS
Luol Deng, SF 1.222 BULLS
Taj Gibson, PF 1.138 BULLS
Ronnie Brewer, SG 1.050 BULLS
Joakim Noah, C 1.017 BULLS
Derrick Rose, PG 0.951 BULLS
LeBron James, SF 0.895 HEAT
Dwyane Wade, SG 0.691 HEAT
Jamaal Magloire, C 0.647 HEAT
Joel Anthony, C 0.605 HEAT
Omer Asik, C 0.564 BULLS
Keith Bogans, SG 0.487 BULLS
Kyle Korver, SG 0.472 BULLS
James Jones, SF 0.354 HEAT
Mario Chalmers, PG 0.324 HEAT
Mike Bibby, PG 0.282 HEAT

SCALE FOR REGULAR SEASON REAL PLAYER RATINGS FOR A SINGLE GAME
Perfect Player for all Practical Purposes / Major Historic Super Star 1.200 and more
Historic Super Star 1.080 1.199
Super Star 0.960 1.079
A Star Player / A well above normal starter 0.860 0.959
Very Good Player / A solid starter 0.780 0.859
Major Role Player / Good enough to start 0.700 0.779
Good Role Player / Often a good 6th man, can possibly start 0.620 0.699
Satisfactory Role Player / Generally should not start 0.540 0.619
Marginal Role Player / Should not start except in an emergency 0.460 0.539
Poor Player / Should never start 0.380 0.459
Very Poor Player 0.300 0.379
Extremely Poor Player 0.299 and less

AVERAGE RATINGS BY POSITION
Not all positions are created equal. In pro basketball, point guard and center are the most important positions, power forward is in the middle, and small forward and shooting guard are the least important. (Some teams will have a different pattern.) The following are good estimates for average ratings by position among all NBA players who play 300 minutes or more. There are very few small forwards and shooting guards who don't fit at other positions who are superstars. Most superstars are players who can play point guard, power forward, or center.

Point Guard .750
Shooting Guard .635
Small Forward .645
Power Forward .715
Center .755
All Positions / All Players (NBA Overall Average) .700

To quickly and fairly compare two players who play different positions, convert their Ratings as follows:

Point Guards: Subtract .050; for example, .700 becomes .650
Shooting Guards: Add .065; for example, .700 becomes .765
Small Forwards: Add .055; for example, .700 becomes .755
Power Forwards: Subtract .015; for example, .700 becomes .685
Centers: Subtract .055; for example, .700 becomes .645

REAL PLAYER PRODUCTION FOR THIS GAME
--Shows the real basketball production (or quantity) of players.

--Players who played at least 7 minutes in the game are included.

--An estimate of the value of hidden defending production is included in the total production for all players shown; as described above hidden defending ratings from the regular season are used.

--Beginning in 2011 we show just the combined listing; in prior years we separately showed the rank lists by team but this is now considered to be unnecessary.

Luol Deng, SF 55.00 BULLS
Chris Bosh, PF 47.93 HEAT
LeBron James, SF 36.68 HEAT
Joakim Noah, C 36.61 BULLS
Derrick Rose, PG 36.15 BULLS
Carlos Boozer, PF 32.77 BULLS
Dwyane Wade, SG 26.97 HEAT
Taj Gibson, PF 26.18 BULLS
Ronnie Brewer, SG 19.96 BULLS
C.J. Watson, PG 19.01 BULLS
Joel Anthony, C 18.75 HEAT
James Jones, SF 8.49 HEAT
Kyle Korver, SG 8.03 BULLS
Mario Chalmers, PG 7.45 HEAT
Keith Bogans, SG 7.31 BULLS
Mike Bibby, PG 6.49 HEAT
Jamaal Magloire, C 6.47 HEAT
Omer Asik, C 6.20 BULLS

=============== OFFENSIVE AND DEFENSIVE SUB RATINGS FOR THIS GAME ===============

OFFENSIVE SUB RATINGS FOR THIS GAME
--Shows the real quality of players' offense.

--Players who played at least 7 minutes in the game are included.

--The hidden defending component is not a part of the offensive sub rating.

--Beginning in 2011 we show just the combined listing; in prior years we separately showed the rank lists by team but this is now considered to be unnecessary.

C.J. Watson, PG 1.334 BULLS
Chris Bosh, PF 0.888 HEAT
Carlos Boozer, PF 0.774 BULLS
Derrick Rose, PG 0.671 BULLS
Luol Deng, SF 0.578 BULLS
Taj Gibson, PF 0.574 BULLS
Ronnie Brewer, SG 0.454 BULLS
Joakim Noah, C 0.411 BULLS
LeBron James, SF 0.325 HEAT
Dwyane Wade, SG 0.254 HEAT
Kyle Korver, SG 0.228 BULLS
Keith Bogans, SG 0.191 BULLS
James Jones, SF 0.177 HEAT
Jamaal Magloire, C 0.170 HEAT
Mike Bibby, PG 0.120 HEAT
Mario Chalmers, PG 0.091 HEAT
Joel Anthony, C 0.047 HEAT
Omer Asik, C 0.022 BULLS

THE AVERAGE OFFENSIVE SUB RATING
for all NBA players who play 300 minutes or more is about .385

DEFENSIVE SUB RATINGS FOR THIS GAME
--Shows the real quality of players' defense.

--Players who played at least 7 minutes in the game are included.

--The hidden defending component is included as described above.

--Beginning in 2011 we show just the combined listing; in prior years we separately showed the rank lists by team but this is now considered to be unnecessary.

Luol Deng, SF 0.644 BULLS
Joakim Noah, C 0.606 BULLS
Ronnie Brewer, SG 0.596 BULLS
LeBron James, SF 0.570 HEAT
C.J. Watson, PG 0.567 BULLS
Taj Gibson, PF 0.564 BULLS
Joel Anthony, C 0.558 HEAT
Omer Asik, C 0.542 BULLS
Carlos Boozer, PF 0.487 BULLS
Jamaal Magloire, C 0.478 HEAT
Dwyane Wade, SG 0.437 HEAT
Chris Bosh, PF 0.407 HEAT
Keith Bogans, SG 0.296 BULLS
Derrick Rose, PG 0.280 BULLS
Kyle Korver, SG 0.244 BULLS
Mario Chalmers, PG 0.233 HEAT
James Jones, SF 0.177 HEAT
Mike Bibby, PG 0.163 HEAT

THE AVERAGE DEFENSIVE SUB RATING
for all NBA players who play 300 minutes or more is about .315

The breakdown between hidden and unhidden defending is available on request.

THE ALL IMPORTANT, AWARD WINNING REAL PLAYER RATINGS USER GUIDE
For complete details regarding how the Real Player Ratings are designed, how and why they work, and how exactly you can use them, see the User Guide. The User Guide for Real Player Ratings is a necessary reference for anyone who wants to truly understand the value of, the validity of, and the ways you can use the Real Player Rating performance measures.

Also, you should become a regular visitor to Quest for the Ring if you want to get the full advantage of reading and using Real Player Ratings Series performance measures. The more you visit and check out ratings, the more quickly and easily you will be able to evaluate what you are seeing.

ABOUT REAL PLAYER RATINGS REPORTS
Of the several dozen types of Reports that Quest for the Ring (QFTR) produces, Team Real Player Rating Reports are among the most important. A Real Player Rating Report gives you four very important ratings for every player in the Report:

--Overall Real Player Rating
--Real Player Production
--Offensive Sub Rating
--Defensive Sub Rating

These Reports are formatted reports. Formatted reports have a pre-set format and there is little or no custom commentary included. The whole idea of formatted reports is to provide a very large amount of important information very efficiently. The carefully planned and long evolved and perfected formatting eliminates the need for time-consuming custom text reporting in contexts where there is really no need for it and where there may be no time for it. But to fully understand a formatted Report you need to be familiar with the User Guide for it.

In contrast to formatted reports, QFTR breaks new ground in general and reveals its latest discoveries about basketball in particular in free form (non-formatted) text reports. While formatted posts are "on the reservation", non-formatted text reports are where QFTR "goes off the reservation". Both types of reports are essential; having just one type without the other type would reduce the value of QFTR by MORE than half.

QFTR is considering some kind of labelling system for posts that will allow visitors to even more easily than ever get to content they want or need.

There are two things you can do to get the full value out of RPR Reports. First, you can read parts or all of the User Guide for them (the link to the Guide is below). Second, you can simply visit a lot and see a lot of Reports and then you will automatically become better at interpreting what you see.

During the regular season beginning in late January (when we can first validly calculate the hidden defending adjustments) QFTR posts Team Real Player Ratings for major contending teams and other selected teams as time permits. Between the end of the regular season and before the Conference Finals begin (in late April and in early May) QFTR posts the final ratings for approximately the ten best teams as of the beginning of the playoffs. If there is a major upset in round one and/or round two by a team whose ratings were not yet posted, QFTR will make sure to post those asap.

These final ratings can be used in team grids that are very important parts of any playoff series preview.

Unfortunately, production time limits that are caused partly by limited traffic mean that only a small number of playoff series previews can be produced. Remember, you can help QFTR get more production time by posting links to QFTR wherever you can, and then QFTR will link back to you on request (click the contact link under the banner).

Game Real Player Ratings Reports are produced for every NBA Championship game, every NBA Conference Final game, and for selected NBA semifinal games. For the semifinals, normally, the most interesting semifinal (round two) series will be selected (out of the four of them) and Real Player Ratings for every game in that series will be posted.

After the playoffs are completely over and the off-season arrives, QFTR has enough time to produce and publish a final annual Real Player Ratings Report for all thirty NBA teams. These annual records of who was really the best and who really did what are scheduled to be posted in late June and in early July. They are posted in alphabetic order by team starting with the Atlanta Hawks and ending with the Washington Wizards. The ones for the top teams that were posted in late April-early May are repeated so there is a complete set in alpha and chronological sequence.

If you ever spend quality time at QFTR you will discover that there are other types of Real Player Rating Reports. Many of these appear in the summer. Among the most important ones that come out in the summer are the League-Wide Real Player Ratings Reports. Also, don't miss the Real Player Ratings Reports by position if you are a serious basketball person.

This section was a limited and brief overview of Real Player Ratings Reports in general. What you need if you want to understand how the Ratings are constructed and why QFTR knows they are the best possible ratings is the User Guide for Real Player Ratings. This User Guide was last revised and updated in May 2010; a new revision is "on order" and is expected to be completed in May or June of 2011. The May 2010 edition is still very useful; the only section of it that is not completely accurate is the one where the specific factors are shown; the factors have been adjusted a little to reflect the latest information and understanding QFTR has about exactly how playoff games are won. There has also been a significant improvement in the calibration and validation of Real Player Ratings components.

So for complete details regarding how the Real Player Ratings are designed, how and why they work, and how exactly you can use them, see the User Guide.

Real Player Ratings for the 2011 West Conference Final Game Two: Oklahoma Thunder 106 Dallas Mavericks 100

2011 WEST CONFERENCE FINAL OKLAHOMA THUNDER VS DALLAS MAVERICKS GAME TWO REAL PLAYER RATINGS
MAY 19 2011
DALLAS, TEXAS
OKLAHOMA THUNDER 106 DALLAS MAVERICKS 100
BEST OF SEVEN SERIES TIED 1-1

KEY PLAYERS WHO DID NOT PLAY
--These are the above average players who would have or should have played but did not.

--The reason is shown after the player if and only if it is known with at least 85% certainty.

--Usually the reason is known with almost 100% certainty.

--If the reason is not known with at least 85% certainty, the reason "unknown" is given.

--Injuries are NEVER perfectly reported and information about them is archived nowhere on the Internet. Therefore, it is possible that when Quest for the Ring identifies "coaching error" or "unknown" as the reason, the real reason may have been an injury.

--If the reason "traded" is shown then in many cases a player who was obtained in that trade played instead.

THUNDER
Nazr Muhammed >>> Did not play due to apparent coaching error.

MAVERICKS
Caron Butler >>> Did not play due to injury.

REAL PLAYER RATINGS FOR THIS GAME
--Real Player Rating shows you the real basketball quality of players quickly and accurately.

--Players who played at least 7 minutes in the game are included.

--Each player's hidden defending rating from the regular season is used as the Hidden Defending Adjustment (HDA). Obviously, players in any individual game including this one were not exactly as good defenders as they were on the average during the regular season. But since there is no way to provide HDA for individual games and since it is better to have some reasonable HDA than none at all, we use the season HDA as a reasonable substitute.

--Beginning in 2011 we show just the combined listing; in prior years we separately showed the rank lists by team but this is now considered to be unnecessary.

James Harden, SG 1.647 THUNDER
Jose Juan Barea, PG 1.478 MAVERICKS
Jason Kidd, PG 1.238 MAVERICKS
Dirk Nowitzki, PF 1.143 MAVERICKS
Eric Maynor, PG 1.071 THUNDER
Daequan Cook, SG 0.950 THUNDER
Tyson Chandler, C 0.880 MAVERICKS
Nick Collison, PF 0.817 THUNDER
Thabo Sefolosha, SG 0.759 THUNDER
Russell Westbrook, PG 0.667 THUNDER
Kevin Durant, SF 0.654 THUNDER
Kendrick Perkins, C 0.562 THUNDER
Peja Stojakovic, SF 0.560 MAVERICKS
Serge Ibaka, PF 0.426 THUNDER
Brendan Haywood, C 0.412 MAVERICKS
Shawn Marion, SF 0.362 MAVERICKS
DeShawn Stevenson, SG 0.173 MAVERICKS
Jason Terry, SG 0.025 MAVERICKS

SCALE FOR REGULAR SEASON REAL PLAYER RATINGS FOR A SINGLE GAME
Perfect Player for all Practical Purposes / Major Historic Super Star 1.200 and more
Historic Super Star 1.080 1.199
Super Star 0.960 1.079
A Star Player / A well above normal starter 0.860 0.959
Very Good Player / A solid starter 0.780 0.859
Major Role Player / Good enough to start 0.700 0.779
Good Role Player / Often a good 6th man, can possibly start 0.620 0.699
Satisfactory Role Player / Generally should not start 0.540 0.619
Marginal Role Player / Should not start except in an emergency 0.460 0.539
Poor Player / Should never start 0.380 0.459
Very Poor Player 0.300 0.379
Extremely Poor Player 0.299 and less

AVERAGE RATINGS BY POSITION
Not all positions are created equal. In pro basketball, point guard and center are the most important positions, power forward is in the middle, and small forward and shooting guard are the least important. (Some teams will have a different pattern.) The following are good estimates for average ratings by position among all NBA players who play 300 minutes or more. There are very few small forwards and shooting guards who don't fit at other positions who are superstars. Most superstars are players who can play point guard, power forward, or center.

Point Guard .750
Shooting Guard .635
Small Forward .645
Power Forward .715
Center .755
All Positions / All Players (NBA Overall Average) .700

To quickly and fairly compare two players who play different positions, convert their Ratings as follows:

Point Guards: Subtract .050; for example, .700 becomes .650
Shooting Guards: Add .065; for example, .700 becomes .765
Small Forwards: Add .055; for example, .700 becomes .755
Power Forwards: Subtract .015; for example, .700 becomes .685
Centers: Subtract .055; for example, .700 becomes .645

REAL PLAYER PRODUCTION FOR THIS GAME
--Shows the real basketball production (or quantity) of players.

--Players who played at least 7 minutes in the game are included.

--An estimate of the value of hidden defending production is included in the total production for all players shown; as described above hidden defending ratings from the regular season are used.

--Beginning in 2011 we show just the combined listing; in prior years we separately showed the rank lists by team but this is now considered to be unnecessary.

James Harden, SG 52.69 THUNDER
Dirk Nowitzki, PF 45.73 MAVERICKS
Jason Kidd, PG 44.58 MAVERICKS
Tyson Chandler, C 34.31 MAVERICKS
Kevin Durant, SF 28.76 THUNDER
Jose Juan Barea, PG 23.64 MAVERICKS
Eric Maynor, PG 21.41 THUNDER
Nick Collison, PF 21.24 THUNDER
Russell Westbrook, PG 18.67 THUNDER
Daequan Cook, SG 15.20 THUNDER
Thabo Sefolosha, SG 14.43 THUNDER
Kendrick Perkins, C 13.48 THUNDER
Serge Ibaka, PF 11.93 THUNDER
Peja Stojakovic, SF 10.65 MAVERICKS
Shawn Marion, SF 9.06 MAVERICKS
DeShawn Stevenson, SG 4.85 MAVERICKS
Brendan Haywood, C 3.29 MAVERICKS
Jason Terry, SG 0.74 MAVERICKS

=============== OFFENSIVE AND DEFENSIVE SUB RATINGS FOR THIS GAME ===============

OFFENSIVE SUB RATINGS FOR THIS GAME
--Shows the real quality of players' offense.

--Players who played at least 7 minutes in the game are included.

--The hidden defending component is not a part of the offensive sub rating.

--Beginning in 2011 we show just the combined listing; in prior years we separately showed the rank lists by team but this is now considered to be unnecessary.

Jose Juan Barea, PG 1.157 MAVERICKS
James Harden, SG 1.062 THUNDER
Dirk Nowitzki, PF 0.840 MAVERICKS
Eric Maynor, PG 0.819 THUNDER
Jason Kidd, PG 0.678 MAVERICKS
Daequan Cook, SG 0.675 THUNDER
Russell Westbrook, PG 0.576 THUNDER
Tyson Chandler, C 0.514 MAVERICKS
Kevin Durant, SF 0.420 THUNDER
Brendan Haywood, C 0.338 MAVERICKS
Thabo Sefolosha, SG 0.239 THUNDER
Nick Collison, PF 0.238 THUNDER
Shawn Marion, SF 0.219 MAVERICKS
Peja Stojakovic, SF 0.173 MAVERICKS
Serge Ibaka, PF 0.140 THUNDER
Kendrick Perkins, C 0.112 THUNDER
Jason Terry, SG -0.020 MAVERICKS
DeShawn Stevenson, SG -0.020 MAVERICKS

THE AVERAGE OFFENSIVE SUB RATING
for all NBA players who play 300 minutes or more is about .385

DEFENSIVE SUB RATINGS FOR THIS GAME
--Shows the real quality of players' defense.

--Players who played at least 7 minutes in the game are included.

--The hidden defending component is included as described above.

--Beginning in 2011 we show just the combined listing; in prior years we separately showed the rank lists by team but this is now considered to be unnecessary.

James Harden, SG 0.585 THUNDER
Nick Collison, PF 0.579 THUNDER
Jason Kidd, PG 0.561 MAVERICKS
Thabo Sefolosha, SG 0.521 THUNDER
Kendrick Perkins, C 0.450 THUNDER
Peja Stojakovic, SF 0.388 MAVERICKS
Tyson Chandler, C 0.365 MAVERICKS
Jose Juan Barea, PG 0.321 MAVERICKS
Dirk Nowitzki, PF 0.303 MAVERICKS
Serge Ibaka, PF 0.286 THUNDER
Daequan Cook, SG 0.275 THUNDER
Eric Maynor, PG 0.252 THUNDER
Kevin Durant, SF 0.233 THUNDER
DeShawn Stevenson, SG 0.193 MAVERICKS
Shawn Marion, SF 0.143 MAVERICKS
Russell Westbrook, PG 0.091 THUNDER
Brendan Haywood, C 0.074 MAVERICKS
Jason Terry, SG 0.045 MAVERICKS

THE AVERAGE DEFENSIVE SUB RATING
for all NBA players who play 300 minutes or more is about .315

The breakdown between hidden and unhidden defending is available on request.

THE ALL IMPORTANT, AWARD WINNING REAL PLAYER RATINGS USER GUIDE
For complete details regarding how the Real Player Ratings are designed, how and why they work, and how exactly you can use them, see the User Guide. The User Guide for Real Player Ratings is a necessary reference for anyone who wants to truly understand the value of, the validity of, and the ways you can use the Real Player Rating performance measures.

Also, you should become a regular visitor to Quest for the Ring if you want to get the full advantage of reading and using Real Player Ratings Series performance measures. The more you visit and check out ratings, the more quickly and easily you will be able to evaluate what you are seeing.

ABOUT REAL PLAYER RATINGS REPORTS
Of the several dozen types of Reports that Quest for the Ring (QFTR) produces, Team Real Player Rating Reports are among the most important. A Real Player Rating Report gives you four very important ratings for every player in the Report:

--Overall Real Player Rating
--Real Player Production
--Offensive Sub Rating
--Defensive Sub Rating

These Reports are formatted reports. Formatted reports have a pre-set format and there is little or no custom commentary included. The whole idea of formatted reports is to provide a very large amount of important information very efficiently. The carefully planned and long evolved and perfected formatting eliminates the need for time-consuming custom text reporting in contexts where there is really no need for it and where there may be no time for it. But to fully understand a formatted Report you need to be familiar with the User Guide for it.

In contrast to formatted reports, QFTR breaks new ground in general and reveals its latest discoveries about basketball in particular in free form (non-formatted) text reports. While formatted posts are "on the reservation", non-formatted text reports are where QFTR "goes off the reservation". Both types of reports are essential; having just one type without the other type would reduce the value of QFTR by MORE than half.

QFTR is considering some kind of labelling system for posts that will allow visitors to even more easily than ever get to content they want or need.

There are two things you can do to get the full value out of RPR Reports. First, you can read parts or all of the User Guide for them (the link to the Guide is below). Second, you can simply visit a lot and see a lot of Reports and then you will automatically become better at interpreting what you see.

During the regular season beginning in late January (when we can first validly calculate the hidden defending adjustments) QFTR posts Team Real Player Ratings for major contending teams and other selected teams as time permits. Between the end of the regular season and before the Conference Finals begin (in late April and in early May) QFTR posts the final ratings for approximately the ten best teams as of the beginning of the playoffs. If there is a major upset in round one and/or round two by a team whose ratings were not yet posted, QFTR will make sure to post those asap.

These final ratings can be used in team grids that are very important parts of any playoff series preview.

Unfortunately, production time limits that are caused partly by limited traffic mean that only a small number of playoff series previews can be produced. Remember, you can help QFTR get more production time by posting links to QFTR wherever you can, and then QFTR will link back to you on request (click the contact link under the banner).

Game Real Player Ratings Reports are produced for every NBA Championship game, every NBA Conference Final game, and for selected NBA semifinal games. For the semifinals, normally, the most interesting semifinal (round two) series will be selected (out of the four of them) and Real Player Ratings for every game in that series will be posted.

After the playoffs are completely over and the off-season arrives, QFTR has enough time to produce and publish a final annual Real Player Ratings Report for all thirty NBA teams. These annual records of who was really the best and who really did what are scheduled to be posted in late June and in early July. They are posted in alphabetic order by team starting with the Atlanta Hawks and ending with the Washington Wizards. The ones for the top teams that were posted in late April-early May are repeated so there is a complete set in alpha and chronological sequence.

If you ever spend quality time at QFTR you will discover that there are other types of Real Player Rating Reports. Many of these appear in the summer. Among the most important ones that come out in the summer are the League-Wide Real Player Ratings Reports. Also, don't miss the Real Player Ratings Reports by position if you are a serious basketball person.

This section was a limited and brief overview of Real Player Ratings Reports in general. What you need if you want to understand how the Ratings are constructed and why QFTR knows they are the best possible ratings is the User Guide for Real Player Ratings. This User Guide was last revised and updated in May 2010; a new revision is "on order" and is expected to be completed in May or June of 2011. The May 2010 edition is still very useful; the only section of it that is not completely accurate is the one where the specific factors are shown; the factors have been adjusted a little to reflect the latest information and understanding QFTR has about exactly how playoff games are won. There has also been a significant improvement in the calibration and validation of Real Player Ratings components.

So for complete details regarding how the Real Player Ratings are designed, how and why they work, and how exactly you can use them, see the User Guide.

Real Player Ratings for the 2011 West Conference Final Game One: Dallas Mavericks 121 Oklahoma Thunder 112

2011 WEST CONFERENCE FINAL OKLAHOMA THUNDER VS DALLAS MAVERICKS GAME ONE REAL PLAYER RATINGS
MAY 17 2011
DALLAS, TEXAS
DALLAS MAVERICKS 121 OKLAHOMA THUNDER 112
DALLAS LEADS BEST OF SEVEN SERIES 1-0

KEY PLAYERS WHO DID NOT PLAY
--These are the above average players who would have or should have played but did not.

--The reason is shown after the player if and only if it is known with at least 85% certainty.

--Usually the reason is known with almost 100% certainty.

--If the reason is not known with at least 85% certainty, the reason "unknown" is given.

--Injuries are NOT perfectly reported and information about them is archived nowhere on the Internet. Therefore, it is possible that when Quest for the Ring identifies "coaching error" or "unknown" as the reason, the real reason may have been an injury.

--If the reason "traded" is shown then in many cases a player who was obtained in that trade played instead.

THUNDER
Nazr Muhammed >>> Played only 5 minutes due to coaching error.

MAVERICKS
Caron Butler >>> injured.

REAL PLAYER RATINGS FOR THIS GAME
--Real Player Rating shows you the real basketball quality of players quickly and accurately.

--Players who played at least 7 minutes in the game are included.

--Each player's hidden defending rating from the regular season is used as the Hidden Defending Adjustment (HDA). Obviously, players in any individual game including this one were not exactly as good defenders as they were on the average during the regular season. But since there is no way to provide HDA for individual games and since it is better to have some reasonable HDA than none at all, we use the season HDA as a reasonable substitute.

--Beginning in 2011 we show just the combined listing; in prior years we separately showed the rank lists by team but this is now considered to be unnecessary.

Dirk Nowitzki, PF 2.076 MAVERICKS
Jose Juan Barea, PG 1.717 MAVERICKS
Kevin Durant, SF 1.542 THUNDER
Serge Ibaka, PF 1.007 THUNDER
Kendrick Perkins, C 0.938 THUNDER
Jason Terry, SG 0.915 MAVERICKS
James Harden, SG 0.869 THUNDER
Jason Kidd, PG 0.850 MAVERICKS
Daequan Cook, SG 0.820 THUNDER
Shawn Marion, SF 0.792 MAVERICKS
Thabo Sefolosha, SG 0.765 THUNDER
Tyson Chandler, C 0.525 MAVERICKS
Nick Collison, PF 0.422 THUNDER
Eric Maynor, PG 0.365 THUNDER
Russell Westbrook, PG 0.290 THUNDER
Peja Stojakovic, SF 0.285 MAVERICKS
Brendan Haywood, C 0.273 MAVERICKS
DeShawn Stevenson, SG 0.181 MAVERICKS

SCALE FOR REGULAR SEASON REAL PLAYER RATINGS FOR A SINGLE GAME
Perfect Player for all Practical Purposes / Major Historic Super Star 1.200 and more
Historic Super Star 1.080 1.199
Super Star 0.960 1.079
A Star Player / A well above normal starter 0.860 0.959
Very Good Player / A solid starter 0.780 0.859
Major Role Player / Good enough to start 0.700 0.779
Good Role Player / Often a good 6th man, can possibly start 0.620 0.699
Satisfactory Role Player / Generally should not start 0.540 0.619
Marginal Role Player / Should not start except in an emergency 0.460 0.539
Poor Player / Should never start 0.380 0.459
Very Poor Player 0.300 0.379
Extremely Poor Player 0.299 and less

AVERAGE RATINGS BY POSITION
Not all positions are created equal. In pro basketball, point guard and center are the most important positions, power forward is in the middle, and small forward and shooting guard are the least important. (Some teams will have a different pattern.) The following are good estimates for average ratings by position among all NBA players who play 300 minutes or more. There are very few small forwards and shooting guards who don't fit at other positions who are superstars. Most superstars are players who can play point guard, power forward, or center.

Point Guard .750
Shooting Guard .635
Small Forward .645
Power Forward .715
Center .755
All Positions / All Players (NBA Overall Average) .700

To quickly and fairly compare two players who play different positions, convert their Ratings as follows:

Point Guards: Subtract .050; for example, .700 becomes .650
Shooting Guards: Add .065; for example, .700 becomes .765
Small Forwards: Add .055; for example, .700 becomes .755
Power Forwards: Subtract .015; for example, .700 becomes .685
Centers: Subtract .055; for example, .700 becomes .645

REAL PLAYER PRODUCTION FOR THIS GAME
--Shows the real basketball production (or quantity) of players.

--Players who played at least 7 minutes in the game are included.

--An estimate of the value of hidden defending production is included in the total production for all players shown; as described above hidden defending ratings from the regular season are used.

--Beginning in 2011 we show just the combined listing; in prior years we separately showed the rank lists by team but this is now considered to be unnecessary.

Dirk Nowitzki, PF 85.12 MAVERICKS
Kevin Durant, SF 64.75 THUNDER
James Harden, SG 31.27 THUNDER
Serge Ibaka, PF 31.22 THUNDER
Jason Terry, SG 30.21 MAVERICKS
Jason Kidd, PG 29.73 MAVERICKS
Jose Juan Barea, PG 27.47 MAVERICKS
Kendrick Perkins, C 26.25 THUNDER
Shawn Marion, SF 21.39 MAVERICKS
Thabo Sefolosha, SG 14.54 THUNDER
Tyson Chandler, C 13.13 MAVERICKS
Russell Westbrook, PG 11.04 THUNDER
Daequan Cook, SG 7.38 THUNDER
Nick Collison, PF 7.18 THUNDER
Brendan Haywood, C 6.56 MAVERICKS
Peja Stojakovic, SF 5.98 MAVERICKS
Eric Maynor, PG 3.65 THUNDER
DeShawn Stevenson, SG 2.53 MAVERICKS

=============== OFFENSIVE AND DEFENSIVE SUB RATINGS FOR THIS GAME ===============

OFFENSIVE SUB RATINGS FOR THIS GAME
--Shows the real quality of players' offense.

--Players who played at least 7 minutes in the game are included.

--The hidden defending component is not a part of the offensive sub rating.

--Beginning in 2011 we show just the combined listing; in prior years we separately showed the rank lists by team but this is now considered to be unnecessary.

Dirk Nowitzki, PF 1.582 MAVERICKS
Jose Juan Barea, PG 1.419 MAVERICKS
Kevin Durant, SF 1.106 THUNDER
Jason Terry, SG 0.772 MAVERICKS
Serge Ibaka, PF 0.676 THUNDER
Daequan Cook, SG 0.659 THUNDER
James Harden, SG 0.556 THUNDER
Shawn Marion, SF 0.538 MAVERICKS
Thabo Sefolosha, SG 0.519 THUNDER
Jason Kidd, PG 0.494 MAVERICKS
Kendrick Perkins, C 0.460 THUNDER
Nick Collison, PF 0.289 THUNDER
Brendan Haywood, C 0.139 MAVERICKS
Russell Westbrook, PG 0.089 THUNDER
DeShawn Stevenson, SG 0.062 MAVERICKS
Eric Maynor, PG 0.060 THUNDER
Tyson Chandler, C 0.050 MAVERICKS
Peja Stojakovic, SF -0.001 MAVERICKS

THE AVERAGE OFFENSIVE SUB RATING
for all NBA players who play 300 minutes or more is about .385

DEFENSIVE SUB RATINGS FOR THIS GAME
--Shows the real quality of players' defense.

--Players who played at least 7 minutes in the game are included.

--The hidden defending component is included as described above.

--Beginning in 2011 we show just the combined listing; in prior years we separately showed the rank lists by team but this is now considered to be unnecessary.

Dirk Nowitzki, PF 0.494 MAVERICKS
Kendrick Perkins, C 0.477 THUNDER
Tyson Chandler, C 0.475 MAVERICKS
Kevin Durant, SF 0.436 THUNDER
Jason Kidd, PG 0.355 MAVERICKS
Serge Ibaka, PF 0.332 THUNDER
James Harden, SG 0.313 THUNDER
Eric Maynor, PG 0.305 THUNDER
Jose Juan Barea, PG 0.299 MAVERICKS
Peja Stojakovic, SF 0.285 MAVERICKS
Shawn Marion, SF 0.255 MAVERICKS
Thabo Sefolosha, SG 0.246 THUNDER
Russell Westbrook, PG 0.202 THUNDER
Daequan Cook, SG 0.161 THUNDER
Jason Terry, SG 0.143 MAVERICKS
Brendan Haywood, C 0.134 MAVERICKS
Nick Collison, PF 0.133 THUNDER
DeShawn Stevenson, SG 0.119 MAVERICKS

THE AVERAGE DEFENSIVE SUB RATING
for all NBA players who play 300 minutes or more is about .315

The breakdown between hidden and unhidden defending is available on request.

THE ALL IMPORTANT, AWARD WINNING REAL PLAYER RATINGS USER GUIDE
For complete details regarding how the Real Player Ratings are designed, how and why they work, and how exactly you can use them, see the User Guide. The User Guide for Real Player Ratings is a necessary reference for anyone who wants to truly understand the value of, the validity of, and the ways you can use the Real Player Rating performance measures.

Also, you should become a regular visitor to Quest for the Ring if you want to get the full advantage of reading and using Real Player Ratings Series performance measures. The more you visit and check out ratings, the more quickly and easily you will be able to evaluate what you are seeing.

ABOUT REAL PLAYER RATINGS REPORTS
Of the several dozen types of Reports that Quest for the Ring (QFTR) produces, Team Real Player Rating Reports are among the most important. A Real Player Rating Report gives you four very important ratings for every player in the Report:

--Overall Real Player Rating
--Real Player Production
--Offensive Sub Rating
--Defensive Sub Rating

These Reports are formatted reports. Formatted reports have a pre-set format and there is little or no custom commentary included. The whole idea of formatted reports is to provide a very large amount of important information very efficiently. The carefully planned and long evolved and perfected formatting eliminates the need for time-consuming custom text reporting in contexts where there is really no need for it and where there may be no time for it. But to fully understand a formatted Report you need to be familiar with the User Guide for it.

In contrast to formatted reports, QFTR breaks new ground in general and reveals its latest discoveries about basketball in particular in free form (non-formatted) text reports. While formatted posts are "on the reservation", non-formatted text reports are where QFTR "goes off the reservation". Both types of reports are essential; having just one type without the other type would reduce the value of QFTR by MORE than half.

QFTR is considering some kind of labelling system for posts that will allow visitors to even more easily than ever get to content they want or need.

There are two things you can do to get the full value out of RPR Reports. First, you can read parts or all of the User Guide for them (the link to the Guide is below). Second, you can simply visit a lot and see a lot of Reports and then you will automatically become better at interpreting what you see.

During the regular season beginning in late January (when we can first validly calculate the hidden defending adjustments) QFTR posts Team Real Player Ratings for major contending teams and other selected teams as time permits. Between the end of the regular season and before the Conference Finals begin (in late April and in early May) QFTR posts the final ratings for approximately the ten best teams as of the beginning of the playoffs. If there is a major upset in round one and/or round two by a team whose ratings were not yet posted, QFTR will make sure to post those asap.

These final ratings can be used in team grids that are very important parts of any playoff series preview.

Unfortunately, production time limits that are caused partly by limited traffic mean that only a small number of playoff series previews can be produced. Remember, you can help QFTR get more production time by posting links to QFTR wherever you can, and then QFTR will link back to you on request (click the contact link under the banner).

Game Real Player Ratings Reports are produced for every NBA Championship game, every NBA Conference Final game, and for selected NBA semifinal games. For the semifinals, normally, the most interesting semifinal (round two) series will be selected (out of the four of them) and Real Player Ratings for every game in that series will be posted.

After the playoffs are completely over and the off-season arrives, QFTR has enough time to produce and publish a final annual Real Player Ratings Report for all thirty NBA teams. These annual records of who was really the best and who really did what are scheduled to be posted in late June and in early July. They are posted in alphabetic order by team starting with the Atlanta Hawks and ending with the Washington Wizards. The ones for the top teams that were posted in late April-early May are repeated so there is a complete set in alpha and chronological sequence.

If you ever spend quality time at QFTR you will discover that there are other types of Real Player Rating Reports. Many of these appear in the summer. Among the most important ones that come out in the summer are the League-Wide Real Player Ratings Reports. Also, don't miss the Real Player Ratings Reports by position if you are a serious basketball person.

This section was a limited and brief overview of Real Player Ratings Reports in general. What you need if you want to understand how the Ratings are constructed and why QFTR knows they are the best possible ratings is the User Guide for Real Player Ratings. This User Guide was last revised and updated in May 2010; a new revision is "on order" and is expected to be completed in May or June of 2011. The May 2010 edition is still very useful; the only section of it that is not completely accurate is the one where the specific factors are shown; the factors have been adjusted a little to reflect the latest information and understanding QFTR has about exactly how playoff games are won. There has also been a significant improvement in the calibration and validation of Real Player Ratings components.

So for complete details regarding how the Real Player Ratings are designed, how and why they work, and how exactly you can use them, see the User Guide.

Friday, May 20, 2011

Real Player Ratings for the 2011 West Semifinal Game Seven: Oklahoma Thunder 105 Memphis Grizzlies 90

2011 SEMIFINAL OKLAHOMA THUNDER VS MEMPHIS GRIZZLIES GAME SEVEN REAL PLAYER RATINGS
MAY 15 2011
OKLAHOMA CITY, OKLAHOMA
OKLAHOMA THUNDER 105 MEMPHIS GRIZZLIES 90
OKLAHOMA WINS BEST OF SEVEN SERIES 4-3

KEY PLAYERS WHO DID NOT PLAY
--These are the above average players who would have or should have played but did not.

--The reason is shown after the player if and only if it is known with at least 85% certainty.

--Usually the reason is known with almost 100% certainty.

--If the reason is not known with at least 85% certainty, the reason "unknown" is given.

--Injuries are NOT perfectly reported and information about them is archived nowhere on the Internet. Therefore, it is possible that when Quest for the Ring identifies "coaching error" or "unknown" as the reason, the real reason may have been an injury.

--If the reason "traded" is shown then in many cases a player who was obtained in that trade played instead.

GRIZZLIES Rudy Gay >>> injured

THUNDER All above average players played in this game.

REAL PLAYER RATINGS FOR THIS GAME
--Real Player Rating shows you the real basketball quality of players quickly and accurately.

--Players who played at least 7 minutes in the game are included.

--Each player's hidden defending rating from the regular season is used as the Hidden Defending Adjustment (HDA). Obviously, players in any individual game including this one were not exactly as good defenders as they were on the average during the regular season. But since there is no way to provide HDA for individual games and since it is better to have some reasonable HDA than none at all, we use the season HDA as a reasonable substitute.

--Beginning in 2011 we show just the combined listing; in prior years we separately showed the rank lists by team but this is now considered to be unnecessary.

Kevin Durant, SF 1.494 THUNDER
James Harden, G 1.276 THUNDER
Nick Collison, PF 1.268 THUNDER
Russell Westbrook, PG 1.234 THUNDER
Zach Randolph, PF 0.884 GRIZZLIES
Tony Allen, SG 0.860 GRIZZLIES
Nazr Mohammed, C 0.837 THUNDER
Greivis Vasquez, G 0.733 GRIZZLIES
Mike Conley, PG 0.729 GRIZZLIES
Eric Maynor, PG 0.714 THUNDER
Marc Gasol, C 0.689 GRIZZLIES
O.J. Mayo, SG 0.544 GRIZZLIES
Shane Battier, SF 0.525 GRIZZLIES
Kendrick Perkins, C 0.471 THUNDER
Sam Young, SG 0.379 GRIZZLIES
Thabo Sefolosha, SG 0.367 THUNDER
Darrell Arthur, PF 0.360 GRIZZLIES
Serge Ibaka, PF 0.273 THUNDER
Daequan Cook, SG -0.319 THUNDER

SCALE FOR REGULAR SEASON REAL PLAYER RATINGS FOR A SINGLE GAME
Perfect Player for all Practical Purposes / Major Historic Super Star 1.200 and more
Historic Super Star 1.080 1.199
Super Star 0.960 1.079
A Star Player / A well above normal starter 0.860 0.959
Very Good Player / A solid starter 0.780 0.859
Major Role Player / Good enough to start 0.700 0.779
Good Role Player / Often a good 6th man, can possibly start 0.620 0.699
Satisfactory Role Player / Generally should not start 0.540 0.619
Marginal Role Player / Should not start except in an emergency 0.460 0.539
Poor Player / Should never start 0.380 0.459
Very Poor Player 0.300 0.379
Extremely Poor Player 0.299 and less

AVERAGE RATINGS BY POSITION
Not all positions are created equal. In pro basketball, point guard and center are the most important positions, power forward is in the middle, and small forward and shooting guard are the least important. (Some teams will have a different pattern.) The following are good estimates for average ratings by position among all NBA players who play 300 minutes or more. There are very few small forwards and shooting guards who don't fit at other positions who are superstars. Most superstars are players who can play point guard, power forward, or center.

Point Guard .750
Shooting Guard .635
Small Forward .645
Power Forward .715
Center .755
All Positions / All Players (NBA Overall Average) .700

To quickly and fairly compare two players who play different positions, convert their Ratings as follows:

Point Guards: Subtract .050; for example, .700 becomes .650
Shooting Guards: Add .065; for example, .700 becomes .765
Small Forwards: Add .055; for example, .700 becomes .755
Power Forwards: Subtract .015; for example, .700 becomes .685
Centers: Subtract .055; for example, .700 becomes .645

REAL PLAYER PRODUCTION FOR THIS GAME
--Shows the real basketball production (or quantity) of players.

--Players who played at least 7 minutes in the game are included.

--An estimate of the value of hidden defending production is included in the total production for all players shown; as described above hidden defending ratings from the regular season are used.

--Beginning in 2011 we show just the combined listing; in prior years we separately showed the rank lists by team but this is now considered to be unnecessary.

Kevin Durant, SF 58.25 THUNDER
Russell Westbrook, PG 43.17 THUNDER
Nick Collison, PF 41.84 THUNDER
James Harden, G 39.57 THUNDER
Zach Randolph, PF 33.57 GRIZZLIES
Mike Conley, PG 29.14 GRIZZLIES
Marc Gasol, C 25.50 GRIZZLIES
Tony Allen, SG 23.22 GRIZZLIES
O.J. Mayo, SG 17.42 GRIZZLIES
Shane Battier, SF 14.69 GRIZZLIES
Kendrick Perkins, C 14.59 THUNDER
Nazr Mohammed, C 12.55 THUNDER
Eric Maynor, PG 9.28 THUNDER
Darrell Arthur, PF 6.13 GRIZZLIES
Greivis Vasquez, G 5.87 GRIZZLIES
Thabo Sefolosha, SG 5.51 THUNDER
Serge Ibaka, PF 3.54 THUNDER
Sam Young, SG 3.03 GRIZZLIES
Daequan Cook, SG -6.29 THUNDER

=============== OFFENSIVE AND DEFENSIVE SUB RATINGS FOR THIS GAME ===============

OFFENSIVE SUB RATINGS FOR THIS GAME
--Shows the real quality of players' offense.

--Players who played at least 7 minutes in the game are included.

--The hidden defending component is not a part of the offensive sub rating.

--Beginning in 2011 we show just the combined listing; in prior years we separately showed the rank lists by team but this is now considered to be unnecessary.

Kevin Durant, SF 1.034 THUNDER
Russell Westbrook, PG 0.980 THUNDER
Greivis Vasquez, G 0.676 GRIZZLIES
James Harden, G 0.535 THUNDER
Nick Collison, PF 0.512 THUNDER
Zach Randolph, PF 0.477 GRIZZLIES
Nazr Mohammed, C 0.463 THUNDER
Eric Maynor, PG 0.452 THUNDER
Mike Conley, PG 0.429 GRIZZLIES
O.J. Mayo, SG 0.325 GRIZZLIES
Sam Young, SG 0.260 GRIZZLIES
Marc Gasol, C 0.254 GRIZZLIES
Tony Allen, SG 0.191 GRIZZLIES
Shane Battier, SF 0.137 GRIZZLIES
Darrell Arthur, PF 0.125 GRIZZLIES
Kendrick Perkins, C 0.112 THUNDER
Serge Ibaka, PF 0.041 THUNDER
Thabo Sefolosha, SG -0.024 THUNDER
Daequan Cook, SG -0.572 THUNDER

THE AVERAGE OFFENSIVE SUB RATING
for all NBA players who play 300 minutes or more is about .385

DEFENSIVE SUB RATINGS FOR THIS GAME
--Shows the real quality of players' defense.

--Players who played at least 7 minutes in the game are included.

--The hidden defending component is included as described above.

--Beginning in 2011 we show just the combined listing; in prior years we separately showed the rank lists by team but this is now considered to be unnecessary.

Nick Collison, PF 0.756 THUNDER
James Harden, G 0.742 THUNDER
Tony Allen, SG 0.669 GRIZZLIES
Kevin Durant, SF 0.460 THUNDER
Marc Gasol, C 0.435 GRIZZLIES
Zach Randolph, PF 0.406 GRIZZLIES
Thabo Sefolosha, SG 0.391 THUNDER
Shane Battier, SF 0.388 GRIZZLIES
Nazr Mohammed, C 0.374 THUNDER
Kendrick Perkins, C 0.359 THUNDER
Mike Conley, PG 0.300 GRIZZLIES
Eric Maynor, PG 0.261 THUNDER
Russell Westbrook, PG 0.253 THUNDER
Daequan Cook, SG 0.253 THUNDER
Darrell Arthur, PF 0.235 GRIZZLIES
Serge Ibaka, PF 0.231 THUNDER
O.J. Mayo, SG 0.219 GRIZZLIES
Sam Young, SG 0.119 GRIZZLIES
Greivis Vasquez, G 0.057 GRIZZLIES

THE AVERAGE DEFENSIVE SUB RATING
for all NBA players who play 300 minutes or more is about .315

The breakdown between hidden and unhidden defending is available on request.

THE ALL IMPORTANT, AWARD WINNING REAL PLAYER RATINGS USER GUIDE
For complete details regarding how the Real Player Ratings are designed, how and why they work, and how exactly you can use them, see the User Guide. The User Guide for Real Player Ratings is a necessary reference for anyone who wants to truly understand the value of, the validity of, and the ways you can use the Real Player Rating performance measures.

Also, you should become a regular visitor to Quest for the Ring if you want to get the full advantage of reading and using Real Player Ratings Series performance measures. The more you visit and check out ratings, the more quickly and easily you will be able to evaluate what you are seeing.

ABOUT REAL PLAYER RATINGS REPORTS
Of the several dozen types of Reports that Quest for the Ring (QFTR) produces, Team Real Player Rating Reports are among the most important. A Real Player Rating Report gives you four very important ratings for every player in the Report:

--Overall Real Player Rating
--Real Player Production
--Offensive Sub Rating
--Defensive Sub Rating

These Reports are formatted reports. Formatted reports have a pre-set format and there is little or no custom commentary included. The whole idea of formatted reports is to provide a very large amount of important information very efficiently. The carefully planned and long evolved and perfected formatting eliminates the need for time-consuming custom text reporting in contexts where there is really no need for it and where there may be no time for it. But to fully understand a formatted Report you need to be familiar with the User Guide for it.

In contrast to formatted reports, QFTR breaks new ground in general and reveals its latest discoveries about basketball in particular in free form (non-formatted) text reports. While formatted posts are "on the reservation", non-formatted text reports are where QFTR "goes off the reservation". Both types of reports are essential; having just one type without the other type would reduce the value of QFTR by MORE than half.

QFTR is considering some kind of labelling system for posts that will allow visitors to even more easily than ever get to content they want or need.

There are two things you can do to get the full value out of RPR Reports. First, you can read parts or all of the User Guide for them (the link to the Guide is below). Second, you can simply visit a lot and see a lot of Reports and then you will automatically become better at interpreting what you see.

During the regular season beginning in late January (when we can first validly calculate the hidden defending adjustments) QFTR posts Team Real Player Ratings for major contending teams and other selected teams as time permits. Between the end of the regular season and before the Conference Finals begin (in late April and in early May) QFTR posts the final ratings for approximately the ten best teams as of the beginning of the playoffs. If there is a major upset in round one and/or round two by a team whose ratings were not yet posted, QFTR will make sure to post those asap.

These final ratings can be used in team grids that are very important parts of any playoff series preview.

Unfortunately, production time limits that are caused partly by limited traffic mean that only a small number of playoff series previews can be produced. Remember, you can help QFTR get more production time by posting links to QFTR wherever you can, and then QFTR will link back to you on request (click the contact link under the banner).

Game Real Player Ratings Reports are produced for every NBA Championship game, every NBA Conference Final game, and for selected NBA semifinal games. For the semifinals, normally, the most interesting semifinal (round two) series will be selected (out of the four of them) and Real Player Ratings for every game in that series will be posted.

After the playoffs are completely over and the off-season arrives, QFTR has enough time to produce and publish a final annual Real Player Ratings Report for all thirty NBA teams. These annual records of who was really the best and who really did what are scheduled to be posted in late June and in early July. They are posted in alphabetic order by team starting with the Atlanta Hawks and ending with the Washington Wizards. The ones for the top teams that were posted in late April-early May are repeated so there is a complete set in alpha and chronological sequence.

If you ever spend quality time at QFTR you will discover that there are other types of Real Player Rating Reports. Many of these appear in the summer. Among the most important ones that come out in the summer are the League-Wide Real Player Ratings Reports. Also, don't miss the Real Player Ratings Reports by position if you are a serious basketball person.

This section was a limited and brief overview of Real Player Ratings Reports in general. What you need if you want to understand how the Ratings are constructed and why QFTR knows they are the best possible ratings is the User Guide for Real Player Ratings. This User Guide was last revised and updated in May 2010; a new revision is "on order" and is expected to be completed in May or June of 2011. The May 2010 edition is still very useful; the only section of it that is not completely accurate is the one where the specific factors are shown; the factors have been adjusted a little to reflect the latest information and understanding QFTR has about exactly how playoff games are won. There has also been a significant improvement in the calibration and validation of Real Player Ratings components.

So for complete details regarding how the Real Player Ratings are designed, how and why they work, and how exactly you can use them, see the User Guide.

Wednesday, May 18, 2011

2011 East Conference Final Preview: Chicago Bulls versus Miami Heat



USER GUIDE FOR PLAYOFF SERIES PREVIEWS
Like many high level Reports at Quest for the Ring (QFTR), playoff previews are a formatted type of Report. Formatted reports have a pre-set format and there is little or no custom commentary included. The whole idea of formatted reports is to provide a very large amount of important information very efficiently. The carefully planned and long evolved and perfected formatting eliminates the need for time-consuming custom text reporting in contexts where there is really no need for it. But to fully understand a formatted Report you need to be familiar with the User Guide for it.

In contrast to formatted reports, QFTR breaks new ground in general and reveals its latest discoveries about basketball in particular in free form (non-formatted) text reports. While formatted posts are "on the reservation", non-formatted text reports are where QFTR "goes off the reservation". Both types of reports are essential; having just one type without the other type would reduce the value of QFTR by MORE than half.

In Playoff Preview Reports (PPRs) Excel Team Grids are used for quick and easy comparisons between teams. Since Excel is ultimately a sophisticated way to format information, PPRs are technically one of the very most intensely formatted Reports in the entire QFTR arsenal of formatted Reports.

Team Grids on Excel are also actually the best foundational tool for managing a basketball team. For example, team grids allow managers, coaches, or anyone else to consider changes in players and/or in playing times that would improve the chances of winning playoff series and regular season games.

Partly because no one is perfect, partly because relatively incompetent coaches are all too common, and partly because basketball (like many things) is more complicated than most people think it is, coaching errors are commonplace. Team Grids on Excel allow for quick flagging of coaching errors, some of which can be big enough to cost a team a playoff series or as many as a dozen regular season wins.

We now proceed to detailed information about the content appearing in Team Playoff Previews in the Excel format.

============ SECTION ONE (AT THE TOP) OF PLAYOFF PREVIEW REPORTS USING EXCEL: HEAD TO HEAD COMPARISONS ============
Using Real Player Ratings (RPRs) Section One allows for quick and easy comparison of players by position. You can compare specific players for any position. For example, you can see which team has the better starting point guard. You can very easily and quickly see which team has the better second squad small forward. And so on and so forth for each of the five positions and each of the two squads.

Many young and some not so young basketball fans spend time arguing about who is the better player between two playoff starters at the same position. At QFTR we scientifically and accurately inform you of who was actually better in the current year.

SQUAD AVERAGES AND OVERALL TEAM AVERAGES
One of the most important things to observe in the Head to Head Comparison area (Section One) are the squad Real Player Rating (RPR) averages. Carefully comparing the squad averages is very important and if you skip this you really will not be able to properly preview a playoff series.

When you compare squad averages, you are essentially comparing the starters as a whole and the non-starters as a whole of the two teams. Since as everyone knows basketball is partly a team game and has stronger team dynamics at work than in many other sports, when the starters of one team are substantially better than the starters of the other team, this will often mean the advantaged team will likely win the series by virtue of that fact alone.

But keep in mind a smart coach may possibly have graduated one or two second squad players to starter for the playoffs. This will not show up on the team grids in the Report. Also, keep in mind that in the Report, players are placed into squads according to minutes played. So when a team intentionally has the best player at a position come in late in the first quarter "from off the bench" that player may be more of a second squad player out on the court even though he is shown as a first squad player in the Playoff Preview.

By looking at the squad averages you can see what the average rating of the players in that squad is for each team. By comparing the first squad with the second squad, you can see how much of a drop off there is between them. Since most of the players in the first squad are starters, this is approximately equivalent to comparing the starters and the bench. The bigger the drop off, the more minutes the starters should be playing.

TEAM REAL PLAYER RATING AVERAGES
At the very bottom of Section One you will see a row for “Team Average” and on that row you will find the Team Real Player Rating Average (TRPRA) for each of the two teams.

TRPPA is two times the first squad average plus the second squad average divided by three. In other words, it is a weighted average of the top two squads with the first squad counted twice and the second squad counted once, which roughly corresponds to typical playing time patterns. Players in the third squad (also known as "the reserves") the injured players, and the benched players are not counted in the team average.

You can put substantial stock but not an unlimited amount of stock in the team average number.

One weakness of TRPPA is that even among later round playoff teams there are still often going to be in the second squad a player with a very low rating from time to time. How much such players play in the playoffs is dependent on how strapped the team is at the position and on how dumb the coaching is.

Another weakness in the team real player rating average concept that sometimes can be significant is that as already indicated third squad ratings are completely ignored for the Team Real Player Rating Averages. But third squad players sometimes get fairly substantial playing time because sometimes they are fairly good players.

Despite the shortcomings, TRPRA very often correctly signals which team is going to win the series. TRPRA is likely to predict the winner when the difference between the two teams is .050 or more and it is especially likely to correctly predict the winner when the difference is .100 or more. QFTR uses TRPPA (along with other information of course) to help project which team will win playoff series.

TYPICAL POSITION, SQUAD AND TEAM REAL PLAYER RATING AVERAGES FOR THE VERY BEST TEAMS
The following discussion is limited to the very best teams, specifically the four final teams only (the teams in the Conference finals). Position, Squad and Team averages for non-playoff teams and for teams eliminated in the first and second rounds are beyond the scope of this User Guide.

POSITION AVERAGES FOR 4 CONFERENCE FINAL TEAMS
Point Guard .914
Shooting Guard .774
Small Forward .786
Power Forward .872
Center .920

SQUAD AVERAGES FOR 4 CONFERENCE FINAL TEAMS
1st Squad .853
2nd Squad .708

TEAM REAL PLAYER RATING AVERAGES FOR 4 CONFERENCE FINAL TEAMS
Final Four Teams .805
Teams in the NBA Championship .868

TEAMS IN THE CHAMPIONSHIP
Many Championship teams will have at least one position where the average RPR of the two players who play it the most is greater than .950. Championship teams will sometimes feature two positions where the average of the top two players is greater than .900 with the most common combos being point guard and either center or power forward. At the low end, Championship teams will very seldom have any position where the best two players average below .700.

But some mere playoff teams will have at least one position where the average of the top two players at the position is a little less than .700. The most common positions for this situation would be small forward and shooting guard. As you might expect, playoff teams that have even one position where the top two players who play it average less than .700 are generally the ones eliminated in the early rounds.

NBA OVERALL (ALL TEAMS) REAL PLAYER RATING EVALUATION SCALE
For comparison purposes this Guide now shows the overall Real Player Rating evaluation scale for ALL NBA players and ALL teams. This reminds you that many of the players on the four conference final teams are way above average players:

SCALE FOR REGULAR SEASON REAL PLAYER RATINGS
Perfect Player for all Practical Purposes / Major Historic Super Star 1.100 and more
Historic Super Star 1.000 1.099
Super Star 0.900 0.999
A Star Player / A well above normal starter 0.820 0.899
Very Good Player / A solid starter 0.760 0.819
Major Role Player / Good enough to start 0.700 0.759
Good Role Player / Often a good 6th man, can possibly start 0.640 0.699
Satisfactory Role Player / Generally should not start 0.580 0.639
Marginal Role Player / Should not start except in an emergency 0.520 0.579
Poor Player / Should never start 0.460 0.519
Very Poor Player 0.400 0.459
Extremely Poor Player 0.399 and less

AVERAGE RATINGS BY POSITION
Not all positions are created equal. In pro basketball, point guard and center are the most important positions, power forward is in the middle, and small forward and shooting guard are the least important. (Some teams will have a different pattern.) The following are good estimates for average ratings by position among all NBA players who play 300 minutes or more. There are very few small forwards and shooting guards who don't fit at other positions who are superstars. Most superstars are players who can play point guard, power forward, or center.

Point Guard .750
Shooting Guard .635
Small Forward .645
Power Forward .715
Center .755
All Positions / All Players (NBA Overall Average) .700

To quickly and fairly compare two players who play different positions, convert their Ratings as follows:

Point Guards: Subtract .050; for example, .700 becomes .650
Shooting Guards: Add .065; for example, .700 becomes .765
Small Forwards: Add .055; for example, .700 becomes .755
Power Forwards: Subtract .015; for example, .700 becomes .685
Centers: Subtract .055; for example, .700 becomes .645

TEAMS SHOULD AVOID PLAYING LOW RATING PLAYERS IN THE PLAYOFFS
Often, especially on the best coached teams and on the primary contenders, a second squad player with a relatively low rating will be strategically benched during the playoffs. Players at the nearest position can fill in at the position.

In general, centers and point guards with ratings below .650 should play sparingly in the playoffs or not at all. Power forwards with ratings below .615 should play sparingly or not at all in the playoffs. Small forwards and shooting guards with ratings below .545 and .535 respectively should play sparingly or not at all in the playoffs.

============ SECTION TWO (LOWER SECTION) OF PLAYOFF PREVIEWS USING EXCEL: TEAM GRIDS ============

FIRST SQUAD, SECOND SQUAD, AND RESERVES
A depth chart shows you team policy regarding who starts and who are the backups and in what order for the five positions. The team grid is based on the depth chart style. However, players (other than players acquired during the season from trades; see below regarding them) are placed into first squad, second squad, and third squad according to minutes played, not according to the latest ESPN or any other depth chart, or in other words not according to anyone's estimation of what the team policy is.

Instead of using depth charts, whoever has played the most minutes at a position is shown in the “1st Squad” whether or not that player starts at the position. Whoever has played the second most minutes at a position is shown in the "2nd Squad" regardless of that player's position on any depth chart. Whoever has played the third most minutes at a position is shown in the "Reserves" (which could have been labelled "3rd Squad" instead).

There is a notable exception to the rule for who goes in which squad. If a player has been acquired during the season and he is listed as the starter on the ESPN depth chart, he will be shown as first squad. Similarly, if a player acquired during the season is shown as the first backup to the starter in the depth chart he will be shown as second squad regardless of minutes. In other words, the depth chart prevails over minutes in the case of players acquired by trade during the season. This makes sense because minutes played for the prior team could not reasonably be counted for the current team.

PLAYERS WHO MOST LIKELY WILL NOT BE PLAYING
On a Team Grid, just to the right of the “3rd Squad" column you see two grey areas. From left to right the first one is for players who are most likely or definitely out for much or for all of the series for some reason, usually due to injury.

The rating for players who will not be played is shown as long as the player has played at least 300 minutes in either the current year or in the previous year. If the injured player didn't play at least 300 minutes in either of those years, then "none" will be shown for the rating for both years. Such players most likely would not play even if they were available to play.

The second grey shaded area to the right is for players who could play but almost certainly will not play because they played fewer than 300 minutes during the regular season. The 300 minutes threshold is the minimum needed for a hidden defending adjustment and therefore is the minimum needed for a player to get a Real Player Rating. It also is being used here as the threshold for determining whether a player was essentially benched for the season. 300 minutes is less than four minutes a game, which is a very good dividing line for saying whether a player was benched for the season or not. You can get close to 300 minutes with just garbage time, so if you don't play at least 300 minutes, you are basically benched.

PLAYERS ACQUIRED BY TRADE
We have already described how players acquired by trade are placed with respect to what squad they are in. Here we discuss how we determine what rating to show for them.

Players acquired by trade during the season who have played at least 300 minutes for their new team (during the regular season) are treated on the grid as if they were on the team the entire season. The rating you see for them is for their new, current team minutes. The previous team rating is considered to be irrelevant for the grid.

Players acquired by trade during the season who have NOT played at least 300 minutes for their new team are shown as "more or less benched" if they did play at least 300 minutes for the previous team this season but not at least 300 minutes for the new, current team. The rating you see for them in the "more or less benched" column would have to be and is their rating on their previous team this season.

If the player acquired by trade has never played at least 300 minutes for any team, he is treated like any other player who has never played 300 minutes or more. How those players are shown on the Team Grids immediately follows.

PLAYERS WHO HAVE NEVER PLAYED AT LEAST 300 MINUTES IN ANY SEASON
These players will be listed in the "More or Less Benched for the Season" column. No rating can be computed for them for any year so "none" is shown for prior year rating. Rookies who didn't get to play much in their first years are commonly shown this way. Other than garbage time, it is extraordinarily unlikely that any such players will play in any playoff game in the current year.

In the "More or less Benched" area, the Real Player Rating that is shown is the one from the most recent year the player played at least 300 minutes. What year that was is shown right next to their rating. Sometimes you can spot a player who should have played more than 300 minutes in this area. Generally, players in the More or Less Benched area of the Team Grid will not be playing in any playoff game except perhaps in garbage time.

COMPARING TEAMS BY POSITION
The position averages are shown ONLY on the Team Grids (in Section Two) of the Playoff Preview Report. They are not really relevant for the head to head comparison area (Section One). The header abbreviation used on the grids for the position average column is "POS AVGS".

By looking at position averages in Section Two you can compare the two teams position by position. For each position, only the ratings of the first squad and of the second squad player are considered for the position average. And the rating of the first squad player at each position counts twice as much as the rating of the second squad player at each position. In other words, for each position the position average is two times the rating of the first squad player plus the rating of the second squad player divided by three.

Reserves (third squad) players generally do not play and so their ratings are ignored for the position calculations.

WHAT IF THERE WAS ONLY ONE PLAYER WHO PLAYED AT LEAST 300 MINUTES AT A POSITION?
The position average calculation assumes that there were at least two players who played at least 300 minutes at each position, one in the first squad and one in the second squad. If there is only one player who played 300 minutes or more at a position (who is in the first squad) there is a special rule. For the second player at the position, 75% of that single player's rating is considered to be the rating for the player at that position in the second squad. The 25% reduction is justified because of the fact that one or more players at other positions will have to fill out the position that has only one player. Those other position players will obviously generally not be as valuable at the position as players dedicated to that position are.

What if there isn't much fill-in? If the single player consumes most of the playing time because he is a superstar, the 25% reduction is still justified because when any player plays most of a game, he is often not as good late in the game due to not being rested enough.

Monday, May 16, 2011

2011 West Conference Final Preview: Oklahoma Thunder Versus Dallas Mavericks



USER GUIDE FOR PLAYOFF SERIES PREVIEWS
Like many high level Reports at Quest for the Ring (QFTR), playoff previews are a formatted type of Report. Formatted reports have a pre-set format and there is little or no custom commentary included. The whole idea of formatted reports is to provide a very large amount of important information very efficiently. The carefully planned and long evolved and perfected formatting eliminates the need for time-consuming custom text reporting in contexts where there is really no need for it. But to fully understand a formatted Report you need to be familiar with the User Guide for it.

In contrast to formatted reports, QFTR breaks new ground in general and reveals its latest discoveries about basketball in particular in free form (non-formatted) text reports. While formatted posts are "on the reservation", non-formatted text reports are where QFTR "goes off the reservation". Both types of reports are essential; having just one type without the other type would reduce the value of QFTR by MORE than half.

In Playoff Preview Reports (PPRs) Excel Team Grids are used for quick and easy comparisons between teams. Since Excel is ultimately a sophisticated way to format information, PPRs are technically one of the very most intensely formatted Reports in the entire QFTR arsenal of formatted Reports.

Team Grids on Excel are also actually the best foundational tool for managing a basketball team. For example, team grids allow managers, coaches, or anyone else to consider changes in players and/or in playing times that would improve the chances of winning playoff series and regular season games.

Partly because no one is perfect, partly because relatively incompetent coaches are all too common, and partly because basketball (like many things) is more complicated than most people think it is, coaching errors are commonplace. Team Grids on Excel allow for quick flagging of coaching errors, some of which can be big enough to cost a team a playoff series or as many as a dozen regular season wins.

We now proceed to detailed information about the content appearing in Team Playoff Previews in the Excel format.

============ SECTION ONE (AT THE TOP) OF PLAYOFF PREVIEW REPORTS USING EXCEL: HEAD TO HEAD COMPARISONS ============
Using Real Player Ratings (RPRs) Section One allows for quick and easy comparison of players by position. You can compare specific players for any position. For example, you can see which team has the better starting point guard. You can very easily and quickly see which team has the better second squad small forward. And so on and so forth for each of the five positions and each of the two squads.

Many young and some not so young basketball fans spend time arguing about who is the better player between two playoff starters at the same position. At QFTR we scientifically and accurately inform you of who was actually better in the current year.

SQUAD AVERAGES AND OVERALL TEAM AVERAGES
One of the most important things to observe in the Head to Head Comparison area (Section One) are the squad Real Player Rating (RPR) averages. Carefully comparing the squad averages is very important and if you skip this you really will not be able to properly preview a playoff series.

When you compare squad averages, you are essentially comparing the starters as a whole and the non-starters as a whole of the two teams. Since as everyone knows basketball is partly a team game and has stronger team dynamics at work than in many other sports, when the starters of one team are substantially better than the starters of the other team, this will often mean the advantaged team will likely win the series by virtue of that fact alone.

But keep in mind a smart coach may possibly have graduated one or two second squad players to starter for the playoffs. This will not show up on the team grids in the Report. Also, keep in mind that in the Report, players are placed into squads according to minutes played. So when a team intentionally has the best player at a position come in late in the first quarter "from off the bench" that player may be more of a second squad player out on the court even though he is shown as a first squad player in the Playoff Preview.

By looking at the squad averages you can see what the average rating of the players in that squad is for each team. By comparing the first squad with the second squad, you can see how much of a drop off there is between them. Since most of the players in the first squad are starters, this is approximately equivalent to comparing the starters and the bench. The bigger the drop off, the more minutes the starters should be playing.

TEAM REAL PLAYER RATING AVERAGES
At the very bottom of Section One you will see a row for “Team Average” and on that row you will find the Team Real Player Rating Average (TRPRA) for each of the two teams.

TRPPA is two times the first squad average plus the second squad average divided by three. In other words, it is a weighted average of the top two squads with the first squad counted twice and the second squad counted once, which roughly corresponds to typical playing time patterns. Players in the third squad (also known as "the reserves") the injured players, and the benched players are not counted in the team average.

You can put substantial stock but not an unlimited amount of stock in the team average number.

One weakness of TRPPA is that even among later round playoff teams there are still often going to be in the second squad a player with a very low rating from time to time. How much such players play in the playoffs is dependent on how strapped the team is at the position and on how dumb the coaching is.

Another weakness in the team real player rating average concept that sometimes can be significant is that as already indicated third squad ratings are completely ignored for the Team Real Player Rating Averages. But third squad players sometimes get fairly substantial playing time because sometimes they are fairly good players.

Despite the shortcomings, TRPRA very often correctly signals which team is going to win the series. TRPRA is likely to predict the winner when the difference between the two teams is .050 or more and it is especially likely to correctly predict the winner when the difference is .100 or more. QFTR uses TRPPA (along with other information of course) to help project which team will win playoff series.

TYPICAL POSITION, SQUAD AND TEAM REAL PLAYER RATING AVERAGES FOR THE VERY BEST TEAMS
The following discussion is limited to the very best teams, specifically the four final teams only (the teams in the Conference finals). Position, Squad and Team averages for non-playoff teams and for teams eliminated in the first and second rounds are beyond the scope of this User Guide.

POSITION AVERAGES FOR 4 CONFERENCE FINAL TEAMS
Point Guard .914
Shooting Guard .774
Small Forward .786
Power Forward .872
Center .920

SQUAD AVERAGES FOR 4 CONFERENCE FINAL TEAMS
1st Squad .853
2nd Squad .708

TEAM REAL PLAYER RATING AVERAGES FOR 4 CONFERENCE FINAL TEAMS
Final Four Teams .805
Teams in the NBA Championship .868

TEAMS IN THE CHAMPIONSHIP
Many Championship teams will have at least one position where the average RPR of the two players who play it the most is greater than .950. Championship teams will sometimes feature two positions where the average of the top two players is greater than .900 with the most common combos being point guard and either center or power forward. At the low end, Championship teams will very seldom have any position where the best two players average below .700.

But some mere playoff teams will have at least one position where the average of the top two players at the position is a little less than .700. The most common positions for this situation would be small forward and shooting guard. As you might expect, playoff teams that have even one position where the top two players who play it average less than .700 are generally the ones eliminated in the early rounds.

NBA OVERALL (ALL TEAMS) REAL PLAYER RATING EVALUATION SCALE
For comparison purposes this Guide now shows the overall Real Player Rating evaluation scale for ALL NBA players and ALL teams. This reminds you that many of the players on the four conference final teams are way above average players:

SCALE FOR REGULAR SEASON REAL PLAYER RATINGS
Perfect Player for all Practical Purposes / Major Historic Super Star 1.100 and more
Historic Super Star 1.000 1.099
Super Star 0.900 0.999
A Star Player / A well above normal starter 0.820 0.899
Very Good Player / A solid starter 0.760 0.819
Major Role Player / Good enough to start 0.700 0.759
Good Role Player / Often a good 6th man, can possibly start 0.640 0.699
Satisfactory Role Player / Generally should not start 0.580 0.639
Marginal Role Player / Should not start except in an emergency 0.520 0.579
Poor Player / Should never start 0.460 0.519
Very Poor Player 0.400 0.459
Extremely Poor Player 0.399 and less

AVERAGE RATINGS BY POSITION
Not all positions are created equal. In pro basketball, point guard and center are the most important positions, power forward is in the middle, and small forward and shooting guard are the least important. (Some teams will have a different pattern.) The following are good estimates for average ratings by position among all NBA players who play 300 minutes or more. There are very few small forwards and shooting guards who don't fit at other positions who are superstars. Most superstars are players who can play point guard, power forward, or center.

Point Guard .750
Shooting Guard .635
Small Forward .645
Power Forward .715
Center .755
All Positions / All Players (NBA Overall Average) .700

To quickly and fairly compare two players who play different positions, convert their Ratings as follows:

Point Guards: Subtract .050; for example, .700 becomes .650
Shooting Guards: Add .065; for example, .700 becomes .765
Small Forwards: Add .055; for example, .700 becomes .755
Power Forwards: Subtract .015; for example, .700 becomes .685
Centers: Subtract .055; for example, .700 becomes .645

TEAMS SHOULD AVOID PLAYING LOW RATING PLAYERS IN THE PLAYOFFS
Often, especially on the best coached teams and on the primary contenders, a second squad player with a relatively low rating will be strategically benched during the playoffs. Players at the nearest position can fill in at the position.

In general, centers and point guards with ratings below .650 should play sparingly in the playoffs or not at all. Power forwards with ratings below .615 should play sparingly or not at all in the playoffs. Small forwards and shooting guards with ratings below .545 and .535 respectively should play sparingly or not at all in the playoffs.

============ SECTION TWO (LOWER SECTION) OF PLAYOFF PREVIEWS USING EXCEL: TEAM GRIDS ============

FIRST SQUAD, SECOND SQUAD, AND RESERVES
A depth chart shows you team policy regarding who starts and who are the backups and in what order for the five positions. The team grid is based on the depth chart style. However, players (other than players acquired during the season from trades; see below regarding them) are placed into first squad, second squad, and third squad according to minutes played, not according to the latest ESPN or any other depth chart, or in other words not according to anyone's estimation of what the team policy is.

Instead of using depth charts, whoever has played the most minutes at a position is shown in the “1st Squad” whether or not that player starts at the position. Whoever has played the second most minutes at a position is shown in the "2nd Squad" regardless of that player's position on any depth chart. Whoever has played the third most minutes at a position is shown in the "Reserves" (which could have been labelled "3rd Squad" instead).

There is a notable exception to the rule for who goes in which squad. If a player has been acquired during the season and he is listed as the starter on the ESPN depth chart, he will be shown as first squad. Similarly, if a player acquired during the season is shown as the first backup to the starter in the depth chart he will be shown as second squad regardless of minutes. In other words, the depth chart prevails over minutes in the case of players acquired by trade during the season. This makes sense because minutes played for the prior team could not reasonably be counted for the current team.

PLAYERS WHO MOST LIKELY WILL NOT BE PLAYING
On a Team Grid, just to the right of the “3rd Squad" column you see two grey areas. From left to right the first one is for players who are most likely or definitely out for much or for all of the series for some reason, usually due to injury.

The rating for players who will not be played is shown as long as the player has played at least 300 minutes in either the current year or in the previous year. If the injured player didn't play at least 300 minutes in either of those years, then "none" will be shown for the rating for both years. Such players most likely would not play even if they were available to play.

The second grey shaded area to the right is for players who could play but almost certainly will not play because they played fewer than 300 minutes during the regular season. The 300 minutes threshold is the minimum needed for a hidden defending adjustment and therefore is the minimum needed for a player to get a Real Player Rating. It also is being used here as the threshold for determining whether a player was essentially benched for the season. 300 minutes is less than four minutes a game, which is a very good dividing line for saying whether a player was benched for the season or not. You can get close to 300 minutes with just garbage time, so if you don't play at least 300 minutes, you are basically benched.

PLAYERS ACQUIRED BY TRADE
We have already described how players acquired by trade are placed with respect to what squad they are in. Here we discuss how we determine what rating to show for them.

Players acquired by trade during the season who have played at least 300 minutes for their new team (during the regular season) are treated on the grid as if they were on the team the entire season. The rating you see for them is for their new, current team minutes. The previous team rating is considered to be irrelevant for the grid.

Players acquired by trade during the season who have NOT played at least 300 minutes for their new team are shown as "more or less benched" if they did play at least 300 minutes for the previous team this season but not at least 300 minutes for the new, current team. The rating you see for them in the "more or less benched" column would have to be and is their rating on their previous team this season.

If the player acquired by trade has never played at least 300 minutes for any team, he is treated like any other player who has never played 300 minutes or more. How those players are shown on the Team Grids immediately follows.

PLAYERS WHO HAVE NEVER PLAYED AT LEAST 300 MINUTES IN ANY SEASON
These players will be listed in the "More or Less Benched for the Season" column. No rating can be computed for them for any year so "none" is shown for prior year rating. Rookies who didn't get to play much in their first years are commonly shown this way. Other than garbage time, it is extraordinarily unlikely that any such players will play in any playoff game in the current year.

In the "More or less Benched" area, the Real Player Rating that is shown is the one from the most recent year the player played at least 300 minutes. What year that was is shown right next to their rating. Sometimes you can spot a player who should have played more than 300 minutes in this area. Generally, players in the More or Less Benched area of the Team Grid will not be playing in any playoff game except perhaps in garbage time.

COMPARING TEAMS BY POSITION
The position averages are shown ONLY on the Team Grids (in Section Two) of the Playoff Preview Report. They are not really relevant for the head to head comparison area (Section One). The header abbreviation used on the grids for the position average column is "POS AVGS".

By looking at position averages in Section Two you can compare the two teams position by position. For each position, only the ratings of the first squad and of the second squad player are considered for the position average. And the rating of the first squad player at each position counts twice as much as the rating of the second squad player at each position. In other words, for each position the position average is two times the rating of the first squad player plus the rating of the second squad player divided by three.

Reserves (third squad) players generally do not play and so their ratings are ignored for the position calculations.

WHAT IF THERE WAS ONLY ONE PLAYER WHO PLAYED AT LEAST 300 MINUTES AT A POSITION?
The position average calculation assumes that there were at least two players who played at least 300 minutes at each position, one in the first squad and one in the second squad. If there is only one player who played 300 minutes or more at a position (who is in the first squad) there is a special rule. For the second player at the position, 75% of that single player's rating is considered to be the rating for the player at that position in the second squad. The 25% reduction is justified because of the fact that one or more players at other positions will have to fill out the position that has only one player. Those other position players will obviously generally not be as valuable at the position as players dedicated to that position are.

What if there isn't much fill-in? If the single player consumes most of the playing time because he is a superstar, the 25% reduction is still justified because when any player plays most of a game, he is often not as good late in the game due to not being rested enough.

Post your response to anything on Quest HERE

GIVE US THE JUICE TO PRODUCE REPORTS MORE QUICKLY

Although there is a guaranteed minimum rate of Report production regardless of traffic, IT IS IN YOUR POWER to help double or triple the number of and frequency of Reports. Simply take two or three minutes as often as you can to recommend Quest and post links to Quest on your favorite sports and other sites. The resulting automatic increase of traffic will in turn increase the resources that go in to producing Quest, which in turn speeds up reporting. If you want, e-mail how you helped (include the url of where you posted a link to Quest) and we will throw some Internet love back to where you tell us on the Internet. Thank you.

Here are some quick links that you can use to find a place where you might post a link to Quest and/or to Quest content.

Share/Bookmark


HOLD MOUSE HERE TO EXPAND THIS MENU OF PLACES ON WHICH YOU CAN POST A LINK TO QUEST:


BASKETBALL SITES THAT ARE OPEN FOR CONTENT FROM ANYONE
Note: Beware of "layered" sites. None of the following are layered sites, which are sites that allow contributions from the public only in hard to find, low traffic areas, while the main areas are off limits for public input and are only for a chosen few. All of the following have at least some notable traffic, and all of them allow relatively equal and open participation. The order is from most recommended to least recommended, based on about half a dozen factors.

Bleacher Report Open Posting Site
Inside Hoops NBA Forum
Real GM NBA and Team Forums
Pro Sports Daily NBA Forum
Basketball Forum NBA Forum
Sporting News NBA Forum
Hoops Hype NBA Forum
Armchair GM Open Posting Site
SportsTwo NBA Forum
NBA Dimensions NBA Forum
OTR Basketball Forums NBA Forum
NBA Boards NBA Forum
NBA Wire NBA Forum
KFFL NBA Forum

Note: there are other forums, but they are all very low traffic and activity compared to the ones above.

MESSAGE BOARDS AT HUGE COROPORATIONS
The Fox NBA board is very low traffic, and the MSNBC NBA board doesn't exist anymore. The CBS Sports NBA Message Board is a layered site; you can NOT post topics nor expect to be considered seriously there until you have spent a few years posting there. We do not recommend CBS Sports. So the only real, fully open NBA forum hosted by a big corporation is the ESPN message board. Be forewarned though that the ESPN board is dominated by very young fans who make very short comments. On the other hand, it is a high traffic site, so we won't stop you from posting a Quest link at ESPN if you want to.

ESPN NBA Message Board

LAKERS SIGN IN HOLLYWOOD

LAKERS SIGN IN HOLLYWOOD
The Nuggets are scary, but Lakers fans can breathe a sigh of relief when they think of who coaches them!

>>>I WANT TO STICK WITH THE WAY OTHER SITES PRESENT POSTS
Due to the number of, uniqueness of, and importance of the many other home page features we have, only one Report loads at a time, currently the one just above. To see the next Report (which would be the one that came out just before the one above) on this home page, click "Older Posts" that is at the very bottom of the Report showing above, just above the section header "Your Ball: Take Your Best Shot".

>>ALTERNATIVE HOME PAGES
There are three home pages, all of which have all of the Reports but which have completely different features appearing on the sidebar and below the one Report that is shown at a time. These pages have been designed so that they fully load in about 10 seconds (no more super long load times we used to be known for.)

HOME PAGE A: ALL REPORTS, READERS CONTAINING REPORTS 1-100, AND UNIQUE FEATURES
HOME PAGE B: ALL REPORTS, READERS CONTAINING REPORTS 1-100, AND UNIQUE FEATURES
HOME PAGE C: ALL REPORTS, READERS CONTAINING REPORTS 1-100, AND UNIQUE FEATURES

>>REPORT READERS: Complete freedom to rapidly choose and read what you need or want to read. The latest 40 Reports are found near the top of all three of the primary home pages (linked to just above) while Reports #41-#100 are found in three separate readers placed at various points down the page on all three primary home pages.

>>EXPRESS VERSION: Every Single Report but no Features: a Fast Loading Page: Click Here

>>FAST BREAK VERSION: The Latest 100 Reports via Report Readers Only; no Features, a Fast Loading Page: Click Here

>>QUEST ARCHIVE HOME PAGES--REPORT ARCHIVES AND A SMALL NUMBER OF CLASSIC FEATURES THAT WON'T FIT ON OTHER HOME PAGES
QUEST 4: REPORTS 101-200
QUEST 5: REPORTS 201-300
QUEST 6: REPORTS 301-400
QUEST 7: REPORTS 401-500
QUEST 8: REPORTS 501-600
QUEST 9: REPORTS 601-700
QUEST 10: REPORTS 701-800

>>FEATURES ONLY HOME PAGES: NO REPORTS, JUST FEATURES THAT WE CAN'T FIT ANYWHERE ELSE
QUEST OVERTIME
QUEST CLASSIC

>>COMPLETE TITLE INDEX: : A Complete Report Title Index, with Express Version Links to all Reports

>>LATEST 25 Reports: Direct links to the latest 25 Reports (with no truncated titles as you find with the poorly designed Google archive). This is located near the very bottom of this page.

>>GOOGLE ARCHIVE you will find this, with Reports shown by week not very far below.

>>I'M NEW AND I DON'T KNOW WHERE I WANT TO GO: Welcome to the Real Zone. Simply browse the page and see for yourself what is here. You will not be disappointed.

>>OR YOU CAN DO A CUSTOM GOOGLE SEARCH OF THE 13 BOOKS AND COUNTING CONTAINED ON THIS SITE>>>>>

SEARCH THE QUEST FOR THE RING--THE EQUIVALENT OF MORE THAN 15 BOOKS ABOUT BASKETBALL

Custom Search
SEARCH THE 15 BOOKS / 1.5 MILLION WORDS

TWO WAYS TO LOOK AT HOW LONG QUEST FOR THE RING HAS BEEN KEEPING IT REAL

The above shows you in two different ways the exact amount of time since The Quest for the Ring began to completely explain how the Quest is won, while having as much fun as possible at the expense of basketball pretenders and player haters. The first panel shows how long it has been in each of seven units. The second panel shows how long it has been in the more usual "remainder" way.

QUEST FOR THE RING SOMETIMES GOES INTO HIATUS
Regardless of any temporary unavoidable absences, the Quest is in this project to explain in detail for the very long term--indefinitely, for many, many, many years ahead. At this writing we have the equivalent of 15 basketball books under our belt and we plan on doing dozens more. Count on us being right where basketball is at, which is here, actually.

Blog Archive


QUEST REPORTS #41 TO #60, GOING BACK IN TIME


QUEST IS FREE BUT ABOUT 3 MINUTES OF YOUR TIME CAN GET YOU MORE OF IT

Although there is a guaranteed minimum rate of Report production regardless of traffic, it is in your power to help increase the number of and frequency of Quest Reports. All Quest sites are developed and produced according to both superseding criteria and site traffic. Like all sites started in recent years, Quest receives very little help from Google and other search engines. The search engines mostly serve to keep the older, popular sites popular; they preserve the same old, same old status quo.

The amount of reporting and the frequency of Quest Reports could easily be double what it is were site traffic higher. If Quest obtained the traffic we know it deserves, than production would go from the equivalent of roughly three books about basketball a year to at least five and to as many as six books a year!

WE NEED A GRAND TOTAL OF ABOUT 3 MINUTES OF YOUR TIME
Please take three or four minutes every now and then to recommend Quest and post links to Quest on your favorite sports and other sites. In other words, wherever possible use us to back up what you are posting and writing. The resulting automatic increase of traffic will in turn increase the resources that go in to producing Quest home page Reports. After helping us, feel free to e-mail how you helped and we will throw some Internet love back to your Internet hangout. The email address is thequestforthering1. This is a gmail address, so you use @gmail.com after that address.

QUEST FOR THE RING USER GUIDE

QUEST FOR THE RING USER GUIDE: YOU CAN QUICKLY LOCATE AND GET THE SITE INFORMATION YOU NEED OR WANT RIGHT HERE

LATEST 25 REPORTS THREE AT A TIME -- TO LOAD THE NEXT THREE, CLICK ">" AT THE TOP ON THE RIGHT



QUEST REPORTS #61 TO #80, GOING BACK IN TIME


WORD IS BOND

WELCOME TO THE QUEST--THINGS ARE VERY DIFFERENT HERE

WELCOME TO THE QUEST FOR THE RING, ALSO KNOWN AS THE REAL ZONE
This is one of the most serious basketball sites on the internet, focusing on how and why playoff games and NBA Championships are won. We also love to take comedy and music breaks, but not every day.

WELCOME TO THE QUEST FOR THE RING. YOU HAVE LEFT THE HYPE ZONE AND HAVE ARRIVED IN THE REAL ZONE. Please check any rose colored glasses at the door. The Hype Zone is where you can find out about the personalities and the styles and how popular they are and what they are up to lately. The Real Zone is where we DO NOT think personalities and styles and how popular or unpopular they are things to waste time on just for ratings or traffic.

Instead of hype, here we post as much truth about how NBA playoff games and Championships are won as we can 365 days a year and at at any hour of the day or night. Please have a productive visit, and a nice trip back to the Hype Zone when your visit is over.


A SMALL SAMPLE OF CURRENT AND SOON TO COME QUEST FOR THE RING REAL ZONE TOPICS
--How and Why the 2010 Los Angeles Lakers, the 2010 Cleveland Cavaliers, and the 2010 Boston Celtics Win or Lose in the 2010 Playoffs
--The right "amount of" LeBron James
--How players we know deserve to win a first or second Ring can get one, highly talented players such as Chris Paul, Chris Bosh, Rajon Rondo, and Dwyane Wade.
--How and why the Denver Nuggets Franchise has repeatedly fooled the public, and possibly themselves for that matter. (No, we still have not completely finished with the Nuggets, thanks to how successful they were in 2008-09, albeit there was no chance of a Championship; Continuing, much done already)
--How and why much of what you may think you know about Allen Iverson is dead wrong (Continuing, much done already)
--How and why the playoffs are something completely different from the regular season, and why your team may be simply not prepared for them despite a lot of regular season wins

A SMALL SAMPLE OF ALREADY COMPLETED QUEST FOR THE RING REAL ZONE TOPICS
--How and why Carmelo Anthony has been downsized due to a quest for "well-roundedness," and why this is really bad
--How and why the owner of the Nuggets shortchanged and cheated his team out of a possible Championship
--How and why being physical alone can not win you a Championship
--How and why the Nuggets' high fouling defense will take them only so far
--How and why George Karl is doing more harm than good with respect to J.R. Smith
--How and why George Karl's obsession with personalities is wrong and bad for any team
--How and why George Karl and the Nuggets can not win in the playoffs (2007, 2008) or a West final (2009). If Quest commits a foul, we own up to it, as we do right here: we thought the Nuggets could not win in the playoffs in 2009. They did win 10 games before being eliminated by the Lakers in the West final, so in response we corrected our evaluation of what you can do with the Nuggets' unique 2009 approach to basketball without, however, going overboard.
--How and why George Karl cheats the fans and the franchise out of performance and development of "reserve" players
--How and why playmaking is so important, probably more than you think, and how you manage playmakers correctly.
--How and why you have probably been fooled regarding the Nuggets' 2008 off-season and their 2008-09 defense

UNIQUE SITE DESIGN
The Quest is organized in a completely different way from what you are used to on the internet. We have combined the best features of the blog and the conventional web site formats, the latter being the norm for large organizations. However, since we do not like the idea of using flash to "wow" visitors, we do not use flash except within video and other discrete components. So we are state of the art in terms of expanding the power of visitors to get exactly what they want very quickly, but we do not have the latest flash gadgetry just to "keep up with the Joneses". More broadly, you will find that Quest for the Ring never seeks to keep up with the Joneses, simply because the Joneses never had the nerve and the intelligence to do what we do.

2009: A PROFESSIONAL ORGANIZATION COMES TO QUEST
Just before the 2009-10 season tipped, the very large number of features and links to important resources were strategically reorganized and placed within an easy to use and clearly labelled section system. So ended the era of the rapidly developed, sprawling and slightly disorganized Quest, and so began the era of the big but under careful control and extremely well organized and professional Quest for the Ring.

The Quest Home Page consists of numerous types of content, organized carefully into the new sections as of November 2009. Features can be any educational and / or entertaining thing you can think of, including everything from music players to videos to photos to breaking NBA news readers to top teams performance breakdown pages.

Quest for the Ring has a world class link system for those who know what they are looking for and wish to find and engage the appropriate link, But the Quest visitor does not HAVE to hunt for links to have an intelligent and entertaining experience. The Quest home page is big enough and chock loaded enough that link hunting is not absolutely necessary the way it normally is at many other basketball sites.

THERE MUST BE TEN WAYS TO READ REPORTS [PAUL SIMON LOL]
There are close to ten ways to find out about, select, and read Quest Reports! The standard, traditional blog presentation is available as one of the many ways to choose, access, and read reports. On the Home Page, only one report loads in the traditional format in order to keep this page as quick loading as possible.
See the "Total Freedom of Navigation" section for complete details about how to find, choose, and read reports.

One key place to find Older Reports is on sequentially numbered url's thequestforthering2.blogspot.com, thequestforthering3.blogspot.com, and so forth.

THE QUEST USER GUIDE VERSUS an about page
Other sites most often have undeveloped and limited in scope "about pages" which is usually all they have for what we call a "User Guide". Our User Guide material is a vast improvement, quantitatively and qualitatively, over a mere "about page" While many other sites don't help their visitors to make the best use of the content, we do. Also, the User Guide is chock loaded with invitations to visitors to participate in all kinds of ways, including for example advertising for free, link exchange, and getting a team site supported by Quest.

SEARCH THE QUEST FOR THE RING, THE EQUIVALENT OF MORE THAN 15 BOOKS ABOUT BASKETBALL

Custom Search
SEARCH THE 15 BOOKS / 1.5 MILLION WORDS

QUEST REPORTS #81 TO #100 GOING BACK IN TIME

RECOMMENDED SCHOOL--CLICK FOR DETAILS


VIDEOS

QUEST FOR THE RING VIDEOS--The primary Quest video page with video juke boxes for all 30 teams

QUEST FOR THE RING VIDEOS #2--Specially chosen video juke boxes and individual videos

QUEST FOR THE RING PRIMARY HOME PAGE B--A few key video players are here

LATEST NBA.COM NBA VIDEOS
LATEST YAHOO SPORTS NBA / BASKETBALL VIDEOS
LATEST CBS SPORTSLINE NBA VIDEOS

MOST RECENT LEAGUE WIDE REAL PLAYER RATINGS

Note: This is generally a once a year, end of season Report. For many teams and players, more recent ratings are often available.

NBA REAL PLAYER RATINGS
2009-10 REGULAR SEASON

POSITION AND TEAM CODES
In the Real Player and related ratings shown for the League, two codes follow each players' name (and before his rating). The first code tells you the players' team and the second one tells you his position.

TEAM CODES
ATLA Atlanta Hawks
BOST Boston Celtics
CHAR Charlotte Bobcats
CHIC Chicago Bulls
CLEV Cleveland Cavaliers
DALL Dallas Mavericks
DENV Denver Nuggets
DETR Detroit Pistons
GOLS Golden State Warriors
HOUS Houston Rockets
INDI Indiana Pacers
LACL Los Angeles Clippers
LALK Los Angeles Lakers
MEMP Memphis Grizzlies
MIAM Miami Heat
MILW Milwaukee Bucks
MINN Minnesota Timberwolves
NJRS New Jersey Nets
NORL New Orleans Hornets
NWYR New York Knicks
OKLA Oklahoma Thunder
ORLA Orlando Magic
PHIL Philadelphia 76'ers
PHNX Phoenix Suns
PORT Portland Trailblazers
SACR Sacramento Kings
SANA San Antonio Spurs
TORO Toronto Raptors
UTAH Utah Jazz
WASH Washington Wizards

POSITION CODES
PG Point Guard
SG Shooting Guard
SF Small Forward
PF Power Forward
C Center

SCALE FOR REGULAR SEASON REAL PLAYER RATINGS
Perfect for all Practical Purposes / Major Historic Super Star 1.100 and more
Historic Super Star 1.000 1.099
Super Star 0.900 0.999
A Star Player / A well above normal starter 0.820 0.899
Very Good Player / A solid starter 0.760 0.819
Major Role Player / Good enough to start 0.700 0.759
Good Role Player / Often a good 6th man 0.640 0.699
Satisfactory Role Player / Preferably should not start 0.580 0.639
Marginal Role Player / Generally should not start 0.520 0.579
Poor Player / Should never start 0.460 0.519
Very Poor Player 0.400 0.459
Extremely Poor Player .399 and less

NBA REAL PLAYER RATINGS
2009-10 REGULAR SEASON

--Shows the real quality of players
--Includes all tracked actions and also includes untracked or hidden defending
--The average Real Player Rating for all players who play 300 minutes or more is about .700.
--All players who have played at least 300 minutes are included here and in all other ratings to follow in coming days

MAJOR HISTORIC SUPERSTARS
1 LeBron James CLEV SF 1.382
2 Tim Duncan SANA PF 1.254
3 Chris Paul NORL PG 1.202
4 Dwight Howard ORLA C 1.121
5 Andrew Bogut MILW C 1.112

HISTORIC SUPERSTARS
6 Steve Nash PHNX PG 1.095
7 Jason Kidd DALL PG 1.092
8 Rajon Rondo BOST PG 1.084
9 Deron Williams UTAH PG 1.076
10 Dwyane Wade MIAM SG 1.075
11 Marcus Camby LACL C 1.071
12 Pau Gasol LALK PF 1.065
13 Greg Oden PORT C 1.060
14 Kevin Durant OKLA SF 1.051
15 Dirk Nowitzki DALL PF 1.034
16 Josh Smith ATLA SF 1.033
17 Kevin Garnett BOST PF 1.033
18 Manu Ginobili SANA SG 1.023
19 Kobe Bryant LALK SG 1.005

SUPERSTARS
20 Carlos Boozer UTAH PF 0.994
21 Lamar Odom LALK PF 0.982
22 Andrei Kirilenko UTAH SF 0.976
23 Chris Bosh TORO PF 0.972
24 David Lee NWYR C 0.971
25 Al Horford ATLA C 0.970
26 Marcus Camby PORT C 0.967
27 Jameer Nelson ORLA PG 0.959
28 Joakim Noah CHIC C 0.955
29 John Salmons MILW SF 0.937
30 Andrew Bynum LALK C 0.936
31 Troy Murphy INDI PF 0.934
32 Kevin Love MINN PF 0.934
33 Anderson Varejao CLEV C 0.933
34 Brendan Haywood DALL C 0.929
35 Vince Carter ORLA SG 0.928
36 Gerald Wallace CHAR SF 0.918
37 Sergio Rodriguez SACR PG 0.908
38 Tyrus Thomas CHIC PF 0.904
39 Derrick Rose CHIC PG 0.903

STARS
40 Baron Davis LACL PG 0.899
41 Russell Westbrook OKLA PG 0.897
42 Zach Randolph MEMP PF 0.885
43 Danny Granger INDI SF 0.885
44 Marc Gasol MEMP C 0.885
45 Joe Johnson ATLA SG 0.883
46 Chauncey Billups DENV PG 0.883
47 Roy Hibbert INDI C 0.880
48 Ben Wallace DETR C 0.877
49 Andre Miller PORT PG 0.874
50 Carmelo Anthony DENV SF 0.874
51 Brandon Jennings MILW PG 0.870
52 Tyrus Thomas CHAR PF 0.870
53 A.J. Price INDI PG 0.868
54 Paul Millsap UTAH PF 0.866
55 Craig Smith LACL PF 0.865
56 Samuel Dalembert PHIL C 0.864
57 Andre Iguodala PHIL SG 0.858
58 Raymond Felton CHAR PG 0.857
59 Delonte West CLEV SG 0.856
60 Al Jefferson MINN C 0.856
61 Eric Maynor OKLA PG 0.856
62 Serge Ibaka OKLA PF 0.855
63 Nene Hilario DENV C 0.852
64 Chris Andersen DENV PF 0.849
65 Shaquille O'Neal CLEV C 0.842
66 Brandon Roy PORT SG 0.842
67 Ryan Anderson ORLA PF 0.840
68 Antonio McDyess SANA PF 0.839
69 Tony Parker SANA PG 0.837
70 Paul Pierce BOST SF 0.836
71 Mo Williams CLEV PG 0.835
72 Kyle Lowry HOUS PG 0.835
73 Ersan Ilyasova MILW SF 0.828
74 Amare Stoudemire PHNX PF 0.828
75 Luke Ridnour MILW PG 0.827
76 Erick Dampier DALL C 0.826
77 Tyreke Evans SACR PG 0.825
78 Andris Biedrins GOLS C 0.825
79 Kyle Korver UTAH SG 0.824
80 Anthony Randolph GOLS PF 0.820

VERY GOOD PLAYERS / SOLID STARTERS
81 Eric Maynor UTAH PG 0.819
82 Carlos Arroyo MIAM PG 0.819
83 Antawn Jamison CLEV PF 0.819
84 Nazr Mohammed CHAR C 0.818
85 Luol Deng CHIC SF 0.817
86 Dorell Wright MIAM SG 0.817
87 LaMarcus Aldridge PORT PF 0.817
88 Carl Landry HOUS PF 0.816
89 Luis Scola HOUS PF 0.816
90 Nick Collison OKLA PF 0.812
91 Carlos Delfino MILW SG 0.809
92 Kendrick Perkins BOST C 0.807
93 Jermaine O'Neal MIAM C 0.805
94 Nate Robinson NWYR PG 0.804
95 Goran Dragic PHNX PG 0.803
96 Mike Bibby ATLA PG 0.803
97 Stephen Curry GOLS PG 0.803
98 Mehmet Okur UTAH C 0.800
99 Jose Calderon TORO PG 0.797
100 Jason Terry DALL SG 0.791
101 Ronnie Price UTAH PG 0.784
102 DeJuan Blair SANA PF 0.784
103 Chris Kaman LACL C 0.783
104 Shaun Livingston WASH PG 0.783
105 Joel Przybilla PORT C 0.782
106 David West NORL PF 0.781
107 John Salmons CHIC SF 0.776
108 Matt Barnes ORLA SF 0.775
109 Darren Collison NORL PG 0.775
110 Ronny Turiaf GOLS C 0.774
111 Udonis Haslem MIAM PF 0.774
112 Shawn Marion DALL SF 0.772
113 Jason Williams ORLA PG 0.771
114 Keyon Dooling NJRS PG 0.771
115 Andray Blatche WASH C 0.770
116 James Harden OKLA SG 0.770
117 Brook Lopez NJRS C 0.770
118 Ray Allen BOST SG 0.770
119 Amir Johnson TORO SF 0.769
120 Ty Lawson DENV PG 0.768
121 Beno Udrih SACR PG 0.768
122 Chuck Hayes HOUS PF 0.765
123 Matt Bonner SANA PF 0.763
124 Reggie Evans TORO PF 0.763
125 Gilbert Arenas WASH PG 0.760

MAJOR ROLE PLAYERS / GOOD ENOUGH TO START
126 Zydrunas Ilgauskas CLEV C 0.758
127 Rasheed Wallace BOST PF 0.757
128 Lou Williams PHIL SG 0.756
129 Stephen Jackson CHAR SF 0.754
130 Dan Gadzuric MILW C 0.754
131 Jamario Moon CLEV SF 0.754
132 Ron Artest LALK SF 0.752
133 Rodney Stuckey DETR PG 0.749
134 Shelden Williams BOST PF 0.748
135 Oleksiy Pecherov MINN C 0.748
136 Aaron Brooks HOUS PG 0.747
137 Boris Diaw CHAR PF 0.746
138 C.J. Watson GOLS PG 0.746
139 Brendan Haywood WASH C 0.744
140 Emeka Okafor NORL C 0.742
141 Taj Gibson CHIC PF 0.741
142 J.R. Smith DENV SG 0.738
143 Mike Miller WASH SF 0.732
144 Channing Frye PHNX C 0.731
145 Louis Amundson PHNX PF 0.731
146 Elton Brand PHIL PF 0.726
147 D.J. Mbenga LALK C 0.725
148 Tayshaun Prince DETR SF 0.724
149 Francisco Garcia SACR SG 0.724
150 Tyler Hansbrough INDI PF 0.724
151 Trevor Ariza HOUS SG 0.723
152 Allen Iverson PHIL SG 0.722
153 Rashard Lewis ORLA PF 0.721
154 Richard Jefferson SANA SF 0.721
155 Luc Richard Mbah a Moute MILW SF 0.721
156 Jamal Crawford ATLA SG 0.721
157 Brad Miller CHIC C 0.720
158 Josh Boone NJRS C 0.718
159 Jason Richardson PHNX SG 0.718
160 Sebastian Telfair LACL PG 0.717
161 Marvin Williams ATLA PF 0.716
162 David Andersen HOUS C 0.715
163 Caron Butler DALL SF 0.715
164 Michael Beasley MIAM PF 0.714
165 George Hill SANA PG 0.713
166 Ronnie Brewer UTAH SG 0.712
167 D.J. Augustin CHAR PG 0.712
168 Monta Ellis GOLS PG 0.711
169 Sean May SACR PF 0.710
170 Anthony Tolliver GOLS PF 0.709
171 Kenyon Martin DENV PF 0.709
172 Tyson Chandler CHAR C 0.709
173 Rodrigue Beaubois DALL PG 0.707
174 Stephen Jackson GOLS SF 0.704
175 Shane Battier HOUS SF 0.703
176 Stephen Graham CHAR SF 0.702
177 Mike Conley MEMP PG 0.702
178 Earl Watson INDI PG 0.701
179 T.J. Ford INDI PG 0.700

GOOD ROLE PLAYERS / OFTEN GOOD 6TH MAN PLAYERS
180 Ramon Sessions MINN PG 0.699
181 Corey Maggette GOLS SF 0.699
182 Marcin Gortat ORLA PF 0.698
183 Terrence Williams NJRS SG 0.698
184 Jarrett Jack TORO PG 0.698
185 James Singleton WASH SF 0.696
186 JaVale McGee WASH C 0.694
187 Jose Juan Barea DALL PG 0.694
188 Marcus Thornton NORL SG 0.693
189 Daequan Cook MIAM SG 0.691
190 Jordan Farmar LALK PG 0.689
191 Kirk Hinrich CHIC PG 0.689
192 Carl Landry SACR PF 0.689
193 Shannon Brown LALK PG 0.687
194 Anthony Carter DENV PG 0.686
195 Jason Thompson SACR PF 0.686
196 Mike Dunleavy INDI SF 0.686
197 Robin Lopez PHNX C 0.684
198 Spencer Hawes SACR C 0.680
199 Rudy Fernandez PORT SG 0.678
200 Drew Gooden LACL PF 0.678
201 Steve Blake LACL PG 0.677
202 Bobby Simmons NJRS SF 0.676
203 Larry Hughes NWYR SG 0.675
204 Jerry Stackhouse MILW SF 0.675
205 Quentin Richardson MIAM SG 0.675
206 Rudy Gay MEMP SF 0.675
207 Darko Milicic MINN C 0.674
208 Drew Gooden DALL PF 0.674
209 Reggie Williams GOLS SF 0.673
210 Ronald Murray CHAR SG 0.671
211 Grant Hill PHNX SF 0.669
212 Nate Robinson BOST PG 0.668
213 Travis Outlaw LACL SF 0.668
214 Steve Blake PORT PG 0.667
215 Devin Harris NJRS PG 0.665
216 Antawn Jamison WASH PF 0.665
217 Danilo Gallinari NWYR SF 0.664
218 Wilson Chandler NWYR SF 0.664
219 Gerald Henderson CHAR SG 0.664
220 Tony Allen BOST SG 0.663
221 Kyrylo Fesenko UTAH C 0.662
222 Anthony Morrow GOLS SG 0.661
223 Jordan Hill HOUS PF 0.661
224 Jared Dudley PHNX SF 0.660
225 Daniel Gibson CLEV PG 0.660
226 Jeff Green OKLA PF 0.659
227 Josh McRoberts INDI PF 0.659
228 Anthony Johnson ORLA PG 0.658
229 J.J. Redick ORLA SG 0.658
230 Al Harrington NWYR PF 0.655
231 Luther Head INDI PG 0.654
232 Nicolas Batum PORT SF 0.653
233 Theo Ratliff CHAR C 0.650
234 Mario Chalmers MIAM PG 0.648
235 Brandon Bass ORLA PF 0.648
236 Kris Humphries NJRS PF 0.646
237 Chris Duhon NWYR PG 0.643
238 Nenad Krstic OKLA C 0.642
239 Kris Humphries DALL PF 0.642

SATISFACTORY ROLE PLAYERS / USUALLY DO NOT START
240 Rasho Nesterovic TORO C 0.637
241 Hedo Turkoglu TORO SF 0.635
242 Johan Petro DENV C 0.635
243 Randy Foye WASH PG 0.634
244 Jrue Holiday PHIL PG 0.633
245 Mickael Pietrus ORLA SG 0.631
246 Jared Jeffries NWYR PF 0.627
247 Leandro Barbosa PHNX SG 0.626
248 Joel Anthony MIAM C 0.624
249 O.J. Mayo MEMP SG 0.622
250 Chase Budinger HOUS SF 0.621
251 Roger Mason SANA SG 0.619
252 Caron Butler WASH SF 0.617
253 Peja Stojakovic NORL SF 0.615
254 Marreese Speights PHIL PF 0.613
255 Jamaal Tinsley MEMP PG 0.613
256 Bobby Brown NORL PG 0.611
257 Jonas Jerebko DETR SF 0.610
258 Omri Casspi SACR SF 0.609
259 Kurt Thomas MILW PF 0.608
260 Thaddeus Young PHIL SF 0.607
261 Brandon Rush INDI SG 0.606
262 Hasheem Thabeet MEMP C 0.605
263 Damien Wilkins MINN SG 0.601
264 Rodney Carney PHIL SF 0.601
265 Earl Boykins WASH PG 0.599
266 J.J. Hickson CLEV PF 0.599
267 Willie Green PHIL SG 0.598
268 Anthony Parker CLEV SG 0.596
269 Jamaal Magloire MIAM C 0.594
270 Wesley Matthews UTAH SG 0.592
271 Devean George GOLS SG 0.592
272 Richard Hamilton DETR SG 0.592
273 Kevin Martin SACR SG 0.591
274 Andrea Bargnani TORO C 0.591
275 Ryan Gomes MINN SF 0.589
276 Thabo Sefolosha OKLA SF 0.589
277 Rafer Alston NJRS PG 0.589
278 Tracy McGrady NWYR SG 0.588
279 Marco Belinelli TORO SG 0.587
280 Michael Finley BOST SF 0.585
281 Marcus Williams MEMP PG 0.583
282 Martell Webster PORT SG 0.583
283 Charlie Villanueva DETR PF 0.582

MARGINAL ROLE PLAYERS / RARELY START
284 Derek Fisher LALK PG 0.578
285 Jannero Pargo CHIC PG 0.577
286 Toney Douglas NWYR PG 0.577
287 Chris Hunter GOLS PF 0.576
288 Derrick Brown CHAR SF 0.575
289 Yi Jianlian NJRS PF 0.575
290 Nathan Jawai MINN PF 0.575
291 Ime Udoka SACR SG 0.574
292 Sergio Rodriguez NWYR PG 0.574
293 Arron Afflalo DENV SG 0.573
294 Kevin Martin HOUS SG 0.572
295 Hakim Warrick MILW PF 0.571
296 Al Thornton WASH SF 0.569
297 Will Bynum DETR PG 0.568
298 Jonny Flynn MINN PG 0.568
299 James Posey NORL SF 0.564
300 Mikki Moore GOLS C 0.561
301 Darius Songaila NORL PF 0.561
302 Jerryd Bayless PORT PG 0.556
303 Jon Brockman SACR PF 0.554
304 Sasha Vujacic LALK SG 0.554
305 Dante Cunningham PORT SF 0.551
306 Michael Redd MILW SG 0.551
307 Eric Gordon LACL SG 0.550
308 C.J. Miles UTAH SF 0.549
309 Al Thornton LACL SF 0.547
310 Julian Wright NORL SF 0.545
311 Jeff Teague ATLA PG 0.544
312 Marquis Daniels BOST SG 0.543
313 Dahntay Jones INDI SG 0.542
314 Chris Douglas-Roberts NJRS SG 0.541
315 Zaza Pachulia ATLA C 0.538
316 Etan Thomas OKLA C 0.538
317 Sonny Weems TORO SG 0.537
318 Devin Brown NORL SG 0.533
319 Jason Maxiell DETR PF 0.532
320 Bill Walker NWYR SG 0.532
321 Courtney Lee NJRS SG 0.528
322 James Jones MIAM SF 0.525
323 Donte Greene SACR SF 0.524
324 Kenny Thomas SACR PF 0.523
325 Wayne Ellington MINN SG 0.521
326 Juwan Howard PORT PF 0.520

POOR PLAYERS / SHOULD NEVER START
327 Charlie Bell MILW SG 0.518
328 Corey Brewer MINN SF 0.518
329 Hakim Warrick CHIC PF 0.514
330 DeAndre Jordan LACL C 0.512
331 Rasual Butler LACL SG 0.509
332 Glen Davis BOST PF 0.508
333 Sam Young MEMP SF 0.508
334 Austin Daye DETR SF 0.507
335 Ronald Murray CHIC SG 0.504
336 Vladimir Radmanovic GOLS SF 0.494
337 Solomon Jones INDI PF 0.493
338 Ben Gordon DETR SG 0.491
339 James Johnson CHIC PF 0.487
340 Rafer Alston MIAM PG 0.482
341 Eduardo Najera DALL PF 0.482
342 Chucky Atkins DETR PG 0.477
343 Earl Clark PHNX SF 0.474
344 Joey Graham DENV SF 0.473
345 Fabricio Oberto WASH C 0.468
346 Jason Smith PHIL PF 0.466
347 Andres Nocioni SACR SF 0.464
348 Jared Jeffries HOUS PF 0.462
349 Nick Young WASH SG 0.462
350 Maurice Evans ATLA SF 0.462
351 Keith Bogans SANA SG 0.462
352 Josh Howard DALL SF 0.460

VERY POOR PLAYERS
353 Eddie House NWYR SG 0.454
354 Joe Smith ATLA PF 0.453
355 Kwame Brown DETR C 0.452
356 Antoine Wright TORO SF 0.451
357 Darrell Arthur MEMP PF 0.443
358 Jarvis Hayes NJRS SF 0.438
359 Ricky Davis LACL SF 0.437
360 Mardy Collins LACL PG 0.436
361 Malik Hairston SANA SG 0.433
362 Jeff Pendergraph PORT PF 0.432
363 Jermaine Taylor HOUS SG 0.428
364 Chris Wilcox DETR C 0.417
365 DeMar DeRozan TORO SG 0.414
366 Jodie Meeks MILW SG 0.413
367 Quinton Ross DALL SF 0.406

EXTREMELY POOR PLAYERS
368 Morris Peterson NORL SG 0.394
369 Josh Powell LALK PF 0.386
370 Jason Kapono PHIL SG 0.383
371 Jawad Williams CLEV SF 0.369
372 DeMarre Carroll MEMP SF 0.357
373 Ryan Hollins MINN C 0.351
374 Steve Novak LACL SF 0.345
375 Trenton Hassell NJRS SF 0.342
376 Brian Scalabrine BOST C 0.329
377 Michael Finley SANA SF 0.321
378 Sasha Pavlovic MINN SG 0.314
379 DeShawn Stevenson WASH SG 0.287
380 Malik Allen DENV PF 0.282
381 DaJuan Summers DETR SF 0.266

SCALE FOR REGULAR SEASON REAL PLAYER RATINGS
Perfect for all Practical Purposes / Major Historic Super Star 1.100 and more
Historic Super Star 1.000 1.099
Super Star 0.900 0.999
A Star Player / A well above normal starter 0.820 0.899
Very Good Player / A solid starter 0.760 0.819
Major Role Player / Good enough to start 0.700 0.759
Good Role Player / Often a good 6th man 0.640 0.699
Satisfactory Role Player / Usually do not start 0.580 0.639
Marginal Role Player / Rarely start 0.520 0.579
Poor Player / Should never start 0.460 0.519
Very Poor Player 0.400 0.459
Extremely Poor Player .399 and less

AVERAGE RATINGS BY POSITION
Not all positions are created equal. These are the average ratings by position among all NBA players who play 300 minutes or more. There are very few small forwards and shooting guards who are superstars. Most (but definitely not all) superstars are players who can play point guard, power forward, or center.

Point Guard .750
Shooting Guard .640
Small Forward .640
Power Forward .720
Center .750
All Positions / All Players (NBA Overall Average) .700

PLAYOFF GRADE PLAYERS
Playoff Grade Players have ratings of .560 and higher. Players with ratings below .560 should not play in the playoffs unless the team is forced to play them so that they have two players at a position and/or so that the team has at least eight players playing in the playoffs and/or because the coach is absolutely certain the low rating player will play better in the playoffs than he did in the regular season.

REGULAR SEASON STARTING PLAYERS
All starters on all teams should have ratings of .575 and higher. If a team has no player at a postion with at least a .575 rating, then it is extremely deficient at that position due to injuries or due to management incompetence.

THE ALL IMPORTANT, AWARD WINNING REAL PLAYER RATINGS USER GUIDE
The above are a few hightlights from the User Guide for Real Player Ratings. For complete details regarding how the Real Player Ratings are designed, how and why they work, and how exactly you can use them, see the User Guide. The User Guide for Real Player Ratings is a necessary reference for anyone who wants to truly understand the value of, the validity of, and the ways you can use the Real Player Rating performance measures.

Also, you should become a regular visitor to Quest for the Ring if you want to get the full advantage of reading and using Real Player Ratings Series performance measures. The more you visit and check out ratings, the more quickly and easily you will be able to evaluate what you are seeing.

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